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Handling the Orc Horde as a key setting element
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<blockquote data-quote="Yora" data-source="post: 8831549" data-attributes="member: 6670763"><p>Generally I do agree with that approach. In my homebrew setting, the various humanoid peoples are really just different looking humans.</p><p></p><p>But in this specific case I want to take a 30 year old setting and play it straight as it is written. Exploring how much depth can be gained by taking the material at its word without outright contradicting it. I feel that a lot of old worldbuilding only suffers from unfortunate presentation but having actually solid content that can still make for really great campaigns. And by and large I still stand by that opinion for The Savage Frontier. The horde of murderous orcs being the one case where it actually requires some contortions. But I still think it's doable without just retconning the established descriptions away.</p></blockquote><p></p>
[QUOTE="Yora, post: 8831549, member: 6670763"] Generally I do agree with that approach. In my homebrew setting, the various humanoid peoples are really just different looking humans. But in this specific case I want to take a 30 year old setting and play it straight as it is written. Exploring how much depth can be gained by taking the material at its word without outright contradicting it. I feel that a lot of old worldbuilding only suffers from unfortunate presentation but having actually solid content that can still make for really great campaigns. And by and large I still stand by that opinion for The Savage Frontier. The horde of murderous orcs being the one case where it actually requires some contortions. But I still think it's doable without just retconning the established descriptions away. [/QUOTE]
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