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Handling the Orc Horde as a key setting element
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<blockquote data-quote="Shadowdweller00" data-source="post: 8834150" data-attributes="member: 6778479"><p>How about: <strong>Species in Flux</strong></p><p></p><p>Orcs are the specially bred / created footsoldiers of a fallen empire. They were designed specifically for war - strong, hardy, aggressive; possessing high birth and maturation rates to replace those fallen in battle. They never had to support themselves - Imperial infrastructure kept them fed and equipped. While war casualties kept their numbers down. They were never amongst the Imperial elite and have no traditions of scholarship.</p><p></p><p>Since the Empire fell, orcs don't fully know what to do with themselves. Where once they had status and pride as the Empire's soldiers, now they have little. They are hated and ostracized by other humanoids as living reminders (and often former perpetrators) of Imperial war crimes. Many have become embittered. Various pockets have found work as mercenaries and enforcers. Some try hunting, fishing, herding, or farming - usually badly because they have no tradition of any such things amongst themselves; and few outsiders are willing to help educate them. Many are willing to work for whoever can keep their children fed; often finding themselves in positions of hard, dangerous, and demeaning labour that others don't want to do. Where they're even allowed to coexist in non-orcish societies. Other orcs end up as tramps and vagabonds, or band together to raid for food and supplies. This exacerbates their already poor reputation. In those few places where they ARE tolerated, their high birth and maturation rates often lead to rapid overpopulation without external dangers whittling away their numbers. And their high growth rates relative to other races tend to alarm xenophobic peoples who fear that orcs may grow to supplant them if left unchecked.</p><p></p><p>So...orcs are often dangerous because they are <em><strong>desperate</strong></em>.</p></blockquote><p></p>
[QUOTE="Shadowdweller00, post: 8834150, member: 6778479"] How about: [B]Species in Flux[/B] Orcs are the specially bred / created footsoldiers of a fallen empire. They were designed specifically for war - strong, hardy, aggressive; possessing high birth and maturation rates to replace those fallen in battle. They never had to support themselves - Imperial infrastructure kept them fed and equipped. While war casualties kept their numbers down. They were never amongst the Imperial elite and have no traditions of scholarship. Since the Empire fell, orcs don't fully know what to do with themselves. Where once they had status and pride as the Empire's soldiers, now they have little. They are hated and ostracized by other humanoids as living reminders (and often former perpetrators) of Imperial war crimes. Many have become embittered. Various pockets have found work as mercenaries and enforcers. Some try hunting, fishing, herding, or farming - usually badly because they have no tradition of any such things amongst themselves; and few outsiders are willing to help educate them. Many are willing to work for whoever can keep their children fed; often finding themselves in positions of hard, dangerous, and demeaning labour that others don't want to do. Where they're even allowed to coexist in non-orcish societies. Other orcs end up as tramps and vagabonds, or band together to raid for food and supplies. This exacerbates their already poor reputation. In those few places where they ARE tolerated, their high birth and maturation rates often lead to rapid overpopulation without external dangers whittling away their numbers. And their high growth rates relative to other races tend to alarm xenophobic peoples who fear that orcs may grow to supplant them if left unchecked. So...orcs are often dangerous because they are [I][B]desperate[/B][/I]. [/QUOTE]
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