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General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Handling things like Riding and Craft with 4E Skills.
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<blockquote data-quote="defendi" data-source="post: 4357925" data-attributes="member: 53467"><p>For craft, if they have a background that makes the crafty, I'll just let them do it, and judge the end results on their level. If I really need a skill roll, I'll just invent a floating skill for the purpose and make it trained or not based on character background. I think the intent here is to not make characters have to spend resources on stuff with no game effect. If a player says, "My character is a weaponsmith," then I'm not going to question that unless they try to do something really spectacular with it.</p></blockquote><p></p>
[QUOTE="defendi, post: 4357925, member: 53467"] For craft, if they have a background that makes the crafty, I'll just let them do it, and judge the end results on their level. If I really need a skill roll, I'll just invent a floating skill for the purpose and make it trained or not based on character background. I think the intent here is to not make characters have to spend resources on stuff with no game effect. If a player says, "My character is a weaponsmith," then I'm not going to question that unless they try to do something really spectacular with it. [/QUOTE]
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D&D Older Editions
Handling things like Riding and Craft with 4E Skills.
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