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General Tabletop Discussion
D&D Older Editions
Handling things like Riding and Craft with 4E Skills.
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<blockquote data-quote="Archus" data-source="post: 4359997" data-attributes="member: 25334"><p>Ride I handle with Nature (understanding the beast), Athletics, or Acrobatics. Skills like Craft, Perform, Profession, etc. I've rolled into an optional "Profession/Skill X" skill available to all classes. A profession skill can be used to perform relevant actions or knowledge checks and is based on whatever stat the player can convince me is relevant. The skill should be a broadly useful as any other skill and while it may overlap part of multiple existing skills, it should not supplant them by overlapping all of them.</p><p></p><p>Examples:</p><ul> <li data-xf-list-type="ul">Sailor<ul> <li data-xf-list-type="ul">Actions - Navigation, tying knots, ship maintenance or simple ship building.</li> <li data-xf-list-type="ul">Knowledge - Sea legends, sea monsters, famous sailors.</li> </ul></li> <li data-xf-list-type="ul">Miner<ul> <li data-xf-list-type="ul">Actions - Actually mining without cave ins.</li> <li data-xf-list-type="ul">Knowledge - Appraisal of mined ore/gems/etc. Knowing what might be mined in an area. Some limited knowledge of monsters that directly interact with miners but most miners should take Dungeoneering. </li> </ul></li> <li data-xf-list-type="ul">Entertainer<ul> <li data-xf-list-type="ul">Actions - Singing, dancing, acting, playing instruments. Most actors would take some Bluff, Diplomacy, and Intimidate to truly pull it off right.</li> <li data-xf-list-type="ul">Knowledge - Plays, poems, songs, other entertainers.</li> </ul></li> <li data-xf-list-type="ul">Smith<ul> <li data-xf-list-type="ul">Actions - Making weapons, armor, horseshoes, etc.</li> <li data-xf-list-type="ul">Knowledge - Appraisal of same. Famous smiths and their creations.</li> </ul></li> <li data-xf-list-type="ul">Soilder<ul> <li data-xf-list-type="ul">Actions - Setting up camp (digging latrines and the like) and standing watch (circumstantial perception).</li> <li data-xf-list-type="ul">Knowledge - Famous battles and tactics.</li> </ul></li> </ul><p>Overall I'm pretty happy with the skill list as it is. I think much of what I listed above could just be color and use an attribute check or covered by another skill (I argue that a performer often is using Diplomacy, Bluff, or Intimidate through song to sway the audience). But some of my players really want it as part of their background and it does allow for some sense of skill specialization "Rolo the singing sailor knows naught of the monsters of the land". It is still a work in progress and intended to be a bit fuzzy.</p></blockquote><p></p>
[QUOTE="Archus, post: 4359997, member: 25334"] Ride I handle with Nature (understanding the beast), Athletics, or Acrobatics. Skills like Craft, Perform, Profession, etc. I've rolled into an optional "Profession/Skill X" skill available to all classes. A profession skill can be used to perform relevant actions or knowledge checks and is based on whatever stat the player can convince me is relevant. The skill should be a broadly useful as any other skill and while it may overlap part of multiple existing skills, it should not supplant them by overlapping all of them. Examples: [LIST] [*]Sailor [LIST] [*]Actions - Navigation, tying knots, ship maintenance or simple ship building. [*]Knowledge - Sea legends, sea monsters, famous sailors. [/LIST] [*]Miner [LIST] [*]Actions - Actually mining without cave ins. [*]Knowledge - Appraisal of mined ore/gems/etc. Knowing what might be mined in an area. Some limited knowledge of monsters that directly interact with miners but most miners should take Dungeoneering. [/LIST] [*]Entertainer [LIST] [*]Actions - Singing, dancing, acting, playing instruments. Most actors would take some Bluff, Diplomacy, and Intimidate to truly pull it off right. [*]Knowledge - Plays, poems, songs, other entertainers. [/LIST] [*]Smith [LIST] [*]Actions - Making weapons, armor, horseshoes, etc. [*]Knowledge - Appraisal of same. Famous smiths and their creations. [/LIST] [*]Soilder [LIST] [*]Actions - Setting up camp (digging latrines and the like) and standing watch (circumstantial perception). [*]Knowledge - Famous battles and tactics. [/LIST] [/LIST] Overall I'm pretty happy with the skill list as it is. I think much of what I listed above could just be color and use an attribute check or covered by another skill (I argue that a performer often is using Diplomacy, Bluff, or Intimidate through song to sway the audience). But some of my players really want it as part of their background and it does allow for some sense of skill specialization "Rolo the singing sailor knows naught of the monsters of the land". It is still a work in progress and intended to be a bit fuzzy. [/QUOTE]
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Handling things like Riding and Craft with 4E Skills.
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