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General Tabletop Discussion
D&D Older Editions
Handling things like Riding and Craft with 4E Skills.
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<blockquote data-quote="DM_Blake" data-source="post: 4406850" data-attributes="member: 57267"><p>You're right.</p><p> </p><p>What should have been done in 3.x, and probably also in 4e, was to have a set of craft/profession skills into which you put a certain number of points in character creation, and for which you get a small number of points as you level up.</p><p> </p><p>These points would be separate from other skill points and could not be used to learn adventuring/survival skills - you couldn't spend your crafting points to learn stealth or thievery or any other primary skill, but you could, if you wanted to, spend your regular skill points on the crafting skills (which of course was what you had to do in 3.x anyway).</p><p> </p><p>This way, crafting is available for those who want it, and they would be able to use it without depleting their valuable skill points.</p></blockquote><p></p>
[QUOTE="DM_Blake, post: 4406850, member: 57267"] You're right. What should have been done in 3.x, and probably also in 4e, was to have a set of craft/profession skills into which you put a certain number of points in character creation, and for which you get a small number of points as you level up. These points would be separate from other skill points and could not be used to learn adventuring/survival skills - you couldn't spend your crafting points to learn stealth or thievery or any other primary skill, but you could, if you wanted to, spend your regular skill points on the crafting skills (which of course was what you had to do in 3.x anyway). This way, crafting is available for those who want it, and they would be able to use it without depleting their valuable skill points. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions
Handling things like Riding and Craft with 4E Skills.
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