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Community
General Tabletop Discussion
D&D Older Editions
Handling things like Riding and Craft with 4E Skills.
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<blockquote data-quote="Pentius" data-source="post: 5612975" data-attributes="member: 6676736"><p>I wouldn't say that crafting should be always in the background or always in the fore. I think the system can handle instances of crafting just fine as is, if you look at crafting not as its own beast, but as a piece of the story.</p><p></p><p>If your Ranger wants to craft his own arrows because that sounds cool, no roll should be needed. Same if your Paladin wants to paint a bit should you have downtime. If all the player wants is a cool, flavorful character moment, there's no real need to bring dice or charts or skills into it. Just let them have it.</p><p></p><p>If they want to do something cool but with a mechanical effect, like craft a magic item, they can take ritual caster and the enchant magic item ritual.</p><p></p><p>If they want to do something with a mechanical effect like sway a dragon via song, they can use diplomacy. A Bard and a Warlord with the same diplomacy score might have the same chance to sway the dragon via song...if the Bard is ignoring all of his many methods of using arcane magic to reinforce his song. This also assumes the DM does not see fit to apply The DM's Best Friend(a +2 circumstantial bonus) to the Bard. I'd say a Warlord doing his best and a Bard half-assing could conceivably have the same chance at success.</p></blockquote><p></p>
[QUOTE="Pentius, post: 5612975, member: 6676736"] I wouldn't say that crafting should be always in the background or always in the fore. I think the system can handle instances of crafting just fine as is, if you look at crafting not as its own beast, but as a piece of the story. If your Ranger wants to craft his own arrows because that sounds cool, no roll should be needed. Same if your Paladin wants to paint a bit should you have downtime. If all the player wants is a cool, flavorful character moment, there's no real need to bring dice or charts or skills into it. Just let them have it. If they want to do something cool but with a mechanical effect, like craft a magic item, they can take ritual caster and the enchant magic item ritual. If they want to do something with a mechanical effect like sway a dragon via song, they can use diplomacy. A Bard and a Warlord with the same diplomacy score might have the same chance to sway the dragon via song...if the Bard is ignoring all of his many methods of using arcane magic to reinforce his song. This also assumes the DM does not see fit to apply The DM's Best Friend(a +2 circumstantial bonus) to the Bard. I'd say a Warlord doing his best and a Bard half-assing could conceivably have the same chance at success. [/QUOTE]
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Community
General Tabletop Discussion
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Handling things like Riding and Craft with 4E Skills.
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