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Community
General Tabletop Discussion
D&D Older Editions
Handling things like Riding and Craft with 4E Skills.
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<blockquote data-quote="Euberon" data-source="post: 5612976" data-attributes="member: 91899"><p>Hmm, I think I understand your position which is about as far as we're going to get, I'm afraid. Please don't insinuate agreement in that <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> but I think I understand where you're coming from. Your answers show me your preference and reasoning along a certain linear path certainly, but that's about all we're discussing here. </p><p></p><p>Your answers sort of speak to an insistence that the current rules somehow provide for the skill/craft examples when they really show me we have to patch together a solution in most cases (minus hunting, that was my bad) and obviously (as patching illustrates) don't provide a real skill solution. To your point, 3.5 wasn't the greatest. I freely admit that. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>I guess I can only state that these mundane skills we are weighing added much enjoyment to my previous games and were indeed very relevant to the social/cultural climate in our game, despite your insistence they cannot be and never were relevant. So since I can't make you "get" my previous experiences, you'll just have to take my word for it, I guess. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>Happy Gaming, bro!</p></blockquote><p></p>
[QUOTE="Euberon, post: 5612976, member: 91899"] Hmm, I think I understand your position which is about as far as we're going to get, I'm afraid. Please don't insinuate agreement in that ;) but I think I understand where you're coming from. Your answers show me your preference and reasoning along a certain linear path certainly, but that's about all we're discussing here. Your answers sort of speak to an insistence that the current rules somehow provide for the skill/craft examples when they really show me we have to patch together a solution in most cases (minus hunting, that was my bad) and obviously (as patching illustrates) don't provide a real skill solution. To your point, 3.5 wasn't the greatest. I freely admit that. ;) I guess I can only state that these mundane skills we are weighing added much enjoyment to my previous games and were indeed very relevant to the social/cultural climate in our game, despite your insistence they cannot be and never were relevant. So since I can't make you "get" my previous experiences, you'll just have to take my word for it, I guess. :) Happy Gaming, bro! [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions
Handling things like Riding and Craft with 4E Skills.
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