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Hands of Fate - Chapter 1 - The Orbs of Insight
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<blockquote data-quote="Fangor the Fierce" data-source="post: 1651917" data-attributes="member: 17100"><p>As each of you clean up, the woman waits patiently. Watching Nedander take his drink, she sighs and gives him a cold stare. After you gather your belongings, she motions for you to follow her. As you follow her, you begin to notice that this is not a house, but actually a room used for treating injured students from the academy. As you exit, the sun glares down, and you lose your sight for a second. The sounds of wood smashing against wood can be heard, along with some small thudding sounds nearby. As your vision clears, you find yourself in an open area, obviously a training ground. Following the woman, you are watched by students performing their daily tasks. Sparring students use wooden versions of swords and weapons, and the quick thudding sound is found to be arrows hissing through the air at straw dummies placed against a wall. </p><p></p><p> </p><p><span style="color: darkorchid"><strong>"Maximo has the students start early. Never too early for training, he always says. But I am sure you will find that out soon enough. This is the second training ground. The first is near the fronts doors, which are behind you. We are heading to the study, where Maximo keeps most of his time."</strong></span> </p><p> </p><p>You notice that the students halt their practices, watching you and whispering. You can't tell what they say, but know that they are concerned for some reason. The training ground is about 30 feet wide in the center, with walkways on either side, 10 feet wide themselves. Along these walkways, you can see doors on both sides, and upon passing them, you see that they are rooms for sleeping. The students must stay here at night. The end of the training ground that you are walking away from has an archway on both walkways leading towards the front of the academy. Where you are heading, is the back wall. There is a set of double doors there, and one is open.</p><p> </p><p><strong><span style="color: darkorchid">"And here we are. Please watch your manners!"</span></strong> The woman shows you the doorway and waits for a second before walking away. You can hear voices in the room, and enter. As you walk in, you spy shelves of books lining the rear wall. The the left, a desk with vials, beakers, and other arcane things litter the top. To the right is another desk, but with scrolls and parchment scattered around. And then you see the hooded figure from before, now known as Ferro. He watches you, and does not speak. Next to him, you see a man that must be Maximo. He stands a full six feet five inches tall, and solidly built for his age. His eyes are grey and calculting. His face is stern, with a small scar on his chin. He wears a long sleeved shirt, with a vest on the outside. The vest has seen many a day, but seems to fit him well.</p><p> </p><p><span style="color: royalblue"><strong>"Ah, I see that you are all ok? Must have been some nightmare you had last night, as Nurse Leeza has warned me. But enough of that. It's time to answer a few questions. What was the last thing you each remember? You must have each caught a glimpse of Springside before it happened, right? Well, I am just glad Ferro was there. Seems as though you each passed out at the same time. Ferro had Jenson load you all up and bring you here. And now for the main question I am sure you all are asking yourselves. Why are you here... Well, I wish I could tell you, but instead, I must show you. Each of you is unique, in your own way, as everyone else in the world. But to a select few, there lives potential. If you can pass a certain deed, then everything will be disclosed to you. But for now, I can only say that there is a great quest that must be fulfilled. In the process, you will learn a great deal, and have many adventures in the time being. The world's fate may be in your hands. But enough of that, as it is time to decide. There is a cave, about an hours walk southeast of here, along the foot of the mountains. You can find it by following the creek out of town, and when you reach the edge of the forest, look to your left, at the base of the mountains. Begin searching and you should find the cave, as it is hidden from those not looking. Inside this cave, there are a set of spheres that you must retrieve. When they are retrieved, then everything that I know shall be divulged to you. It is not a simple task, as there are sure to be a few things still lurking in that cave. So watch your step. That is all I can tell you of why you are here. But you must hurry and retrieve the spheres and bring them back here. If you are who I think you are, then only you can retrieve the spheres. Once this is completed, you will all understand why. But this is your decision, and once I know who agrees to this, then we can go forward."</strong></span></p><p> </p><p>He stands, waiting for you all to take in his words and make a decision.</p></blockquote><p></p>
[QUOTE="Fangor the Fierce, post: 1651917, member: 17100"] As each of you clean up, the woman waits patiently. Watching Nedander take his drink, she sighs and gives him a cold stare. After you gather your belongings, she motions for you to follow her. As you follow her, you begin to notice that this is not a house, but actually a room used for treating injured students from the academy. As you exit, the sun glares down, and you lose your sight for a second. The sounds of wood smashing against wood can be heard, along with some small thudding sounds nearby. As your vision clears, you find yourself in an open area, obviously a training ground. Following the woman, you are watched by students performing their daily tasks. Sparring students use wooden versions of swords and weapons, and the quick thudding sound is found to be arrows hissing through the air at straw dummies placed against a wall. [color=darkorchid][b]"Maximo has the students start early. Never too early for training, he always says. But I am sure you will find that out soon enough. This is the second training ground. The first is near the fronts doors, which are behind you. We are heading to the study, where Maximo keeps most of his time."[/b][/color] You notice that the students halt their practices, watching you and whispering. You can't tell what they say, but know that they are concerned for some reason. The training ground is about 30 feet wide in the center, with walkways on either side, 10 feet wide themselves. Along these walkways, you can see doors on both sides, and upon passing them, you see that they are rooms for sleeping. The students must stay here at night. The end of the training ground that you are walking away from has an archway on both walkways leading towards the front of the academy. Where you are heading, is the back wall. There is a set of double doors there, and one is open. [b][color=darkorchid]"And here we are. Please watch your manners!"[/color][/b] The woman shows you the doorway and waits for a second before walking away. You can hear voices in the room, and enter. As you walk in, you spy shelves of books lining the rear wall. The the left, a desk with vials, beakers, and other arcane things litter the top. To the right is another desk, but with scrolls and parchment scattered around. And then you see the hooded figure from before, now known as Ferro. He watches you, and does not speak. Next to him, you see a man that must be Maximo. He stands a full six feet five inches tall, and solidly built for his age. His eyes are grey and calculting. His face is stern, with a small scar on his chin. He wears a long sleeved shirt, with a vest on the outside. The vest has seen many a day, but seems to fit him well. [color=royalblue][b]"Ah, I see that you are all ok? Must have been some nightmare you had last night, as Nurse Leeza has warned me. But enough of that. It's time to answer a few questions. What was the last thing you each remember? You must have each caught a glimpse of Springside before it happened, right? Well, I am just glad Ferro was there. Seems as though you each passed out at the same time. Ferro had Jenson load you all up and bring you here. And now for the main question I am sure you all are asking yourselves. Why are you here... Well, I wish I could tell you, but instead, I must show you. Each of you is unique, in your own way, as everyone else in the world. But to a select few, there lives potential. If you can pass a certain deed, then everything will be disclosed to you. But for now, I can only say that there is a great quest that must be fulfilled. In the process, you will learn a great deal, and have many adventures in the time being. The world's fate may be in your hands. But enough of that, as it is time to decide. There is a cave, about an hours walk southeast of here, along the foot of the mountains. You can find it by following the creek out of town, and when you reach the edge of the forest, look to your left, at the base of the mountains. Begin searching and you should find the cave, as it is hidden from those not looking. Inside this cave, there are a set of spheres that you must retrieve. When they are retrieved, then everything that I know shall be divulged to you. It is not a simple task, as there are sure to be a few things still lurking in that cave. So watch your step. That is all I can tell you of why you are here. But you must hurry and retrieve the spheres and bring them back here. If you are who I think you are, then only you can retrieve the spheres. Once this is completed, you will all understand why. But this is your decision, and once I know who agrees to this, then we can go forward."[/b][/color] He stands, waiting for you all to take in his words and make a decision. [/QUOTE]
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