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<blockquote data-quote="Imaculata" data-source="post: 8109462" data-attributes="member: 6801286"><p>Whenever I play an evil PC, I try to find a way for that character to work alongside neutral and good PC's. An evil character that takes orders from some cosmic entity or a mob boss, would conflict with that. It would take away agency from me as a player to control how my character interacts with the group. It would give the DM the freedom to corner my character and force him to betray his party, and I don't ever want to be put in that position.</p><p></p><p>Betraying my party is never my goal. The goal is to find a way for that character to co-exist with the rest of the party, while still honoring his evil tendencies. So I don't write flaws into my character's background that would force him to betray his party, and/or take marching orders from some entity outside my control as a player. I would always play either lawful evil or neutral evil, and give that character strong reasons to work with the party. No strangling of puppies in front of the lawful good paladin, just because my evil deity told me to.</p><p></p><p>One way to play such a character, would be to make him a character who is not afraid to do unlawful things when necessary or asked to. I would make sure the party is always aware that he is a character capable of evil acts. He wouldn't be doing evil acts behind the party's back. Instead, he would seek the approval of the party before commiting such an act. <em>"Do you want this prisoner to talk? I can get him to talk."</em></p></blockquote><p></p>
[QUOTE="Imaculata, post: 8109462, member: 6801286"] Whenever I play an evil PC, I try to find a way for that character to work alongside neutral and good PC's. An evil character that takes orders from some cosmic entity or a mob boss, would conflict with that. It would take away agency from me as a player to control how my character interacts with the group. It would give the DM the freedom to corner my character and force him to betray his party, and I don't ever want to be put in that position. Betraying my party is never my goal. The goal is to find a way for that character to co-exist with the rest of the party, while still honoring his evil tendencies. So I don't write flaws into my character's background that would force him to betray his party, and/or take marching orders from some entity outside my control as a player. I would always play either lawful evil or neutral evil, and give that character strong reasons to work with the party. No strangling of puppies in front of the lawful good paladin, just because my evil deity told me to. One way to play such a character, would be to make him a character who is not afraid to do unlawful things when necessary or asked to. I would make sure the party is always aware that he is a character capable of evil acts. He wouldn't be doing evil acts behind the party's back. Instead, he would seek the approval of the party before commiting such an act. [I]"Do you want this prisoner to talk? I can get him to talk."[/I] [/QUOTE]
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