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Hands slot economy
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<blockquote data-quote="The Sigil" data-source="post: 9617226" data-attributes="member: 2013"><p>Interesting set of House rules. I think a lot of people have latched on to "Free Object Interactions" as "You Get One of These per turn" when the RAW say that you get one FOI <strong>during</strong> a Move or Action and to make second interaction, you have to use your Action. I note your rules allow you to convert a Move Action into an FOI to allow drawing two weapons (while still leaving your Action available for an attack). Not sure I'd want to do that as a GM but it's your game.</p><p></p><p>I'm also not so sure about your rule 4 since the RAW say one free hand is sufficient for both Material and Somatic components, but I don't see this as awful (though some might).</p><p></p><p>Honestly, all of this seems to fall at the feet of the fact that D&D has a bit of a weird action economy where Moves and Actions and Bonus Actions and "Actions granted by haste" are not quite interchangeable. I think the PF2E ruleset did a better job making the action economy easier to understand, and I even see what DC20 was going for by rolling PF2E's one "Reaction" into just another "Action" and allowing for multiple Reactions "out of turn" but a discussion on the action economy of various systems isn't what this thread is gunning for, I don't think.</p></blockquote><p></p>
[QUOTE="The Sigil, post: 9617226, member: 2013"] Interesting set of House rules. I think a lot of people have latched on to "Free Object Interactions" as "You Get One of These per turn" when the RAW say that you get one FOI [B]during[/B] a Move or Action and to make second interaction, you have to use your Action. I note your rules allow you to convert a Move Action into an FOI to allow drawing two weapons (while still leaving your Action available for an attack). Not sure I'd want to do that as a GM but it's your game. I'm also not so sure about your rule 4 since the RAW say one free hand is sufficient for both Material and Somatic components, but I don't see this as awful (though some might). Honestly, all of this seems to fall at the feet of the fact that D&D has a bit of a weird action economy where Moves and Actions and Bonus Actions and "Actions granted by haste" are not quite interchangeable. I think the PF2E ruleset did a better job making the action economy easier to understand, and I even see what DC20 was going for by rolling PF2E's one "Reaction" into just another "Action" and allowing for multiple Reactions "out of turn" but a discussion on the action economy of various systems isn't what this thread is gunning for, I don't think. [/QUOTE]
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