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*Happy Dance* My Grim Tales & C&C are nearly here
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<blockquote data-quote="Henry" data-source="post: 2082107" data-attributes="member: 158"><p>THEY'RE HERE!</p><p></p><p>Reviews will be forthcoming in the next few days.</p><p></p><p>First Impressions:</p><p></p><p>--NOT a big fan of the layout in C&C. I can dig the rules (I already got briefed on the majority of them earlier) but the design of the book (two column, crammed-looking text, tables de-emphasized drastically) really left me flat. Moldvay Edition and Gygax AD&D were far less cramped in style, even with less atractive artwork.</p><p></p><p>--Several things remind me of the old Moldvay D&D (the ability chart, for one) and this is a good thing.</p><p></p><p>--Liking Grim Tales' approach to Class abilities as talents and feats, and understanding the tool kit approach; lack of spells and equipment (firearms specifically) a little off-putting.</p><p></p><p>--Good artwork in Grim Tales; reminiscent of the old pulp novels to me.</p></blockquote><p></p>
[QUOTE="Henry, post: 2082107, member: 158"] THEY'RE HERE! Reviews will be forthcoming in the next few days. First Impressions: --NOT a big fan of the layout in C&C. I can dig the rules (I already got briefed on the majority of them earlier) but the design of the book (two column, crammed-looking text, tables de-emphasized drastically) really left me flat. Moldvay Edition and Gygax AD&D were far less cramped in style, even with less atractive artwork. --Several things remind me of the old Moldvay D&D (the ability chart, for one) and this is a good thing. --Liking Grim Tales' approach to Class abilities as talents and feats, and understanding the tool kit approach; lack of spells and equipment (firearms specifically) a little off-putting. --Good artwork in Grim Tales; reminiscent of the old pulp novels to me. [/QUOTE]
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*Happy Dance* My Grim Tales & C&C are nearly here
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