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<blockquote data-quote="jonesy" data-source="post: 6122831" data-attributes="member: 10324"><p>Kinda surprised that you got 17 for constitution. No, flabbergasted.</p><p></p><p></p><p>Here's mine:</p><p></p><p><b>I Am A:</b> True Neutral Half-Elf Wizard/Rogue (2nd/2nd Level)</p><p><br><br><u>Ability Scores:</u><br></p><p><b>Strength-</b>13<br></p><p><b>Dexterity-</b>15<br></p><p><b>Constitution-</b>9<br></p><p><b>Intelligence-</b>11<br></p><p><b>Wisdom-</b>15<br></p><p><b>Charisma-</b>14</p><p><br><br><u>Alignment:</u><br><b>True Neutral</b> A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.<br></p><p><br><u>Race:</u><br><b>Half-Elves</b> have the curiosity and ambition for their human parent and the refined senses and love of nature of their elven parent, although they are outsiders among both cultures. To humans, half-elves are paler, fairer and smoother-skinned than their human parents, but their actual skin tones and other details vary just as human features do. Half-elves tend to have green, elven eyes. They live to about 180.</p><p><br><br><u>Primary Class:</u><br><b>Wizards</b> are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.</p><p><br><br><u>Secondary Class:</u><br><b>Rogues</b> have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.</p><p></p><p>Detailed Results:</p><p></p><p>Alignment:</p><p>Lawful Good ----- XXXXXXXXXXXXXXXXXX (18)</p><p>Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)</p><p>Chaotic Good ---- XXXXXXXXXXXXXXXX (16)</p><p>Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21)</p><p>True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)</p><p>Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19)</p><p>Lawful Evil ----- XXXXXXXX (8)</p><p>Neutral Evil ---- XXXXXXXXXX (10)</p><p>Chaotic Evil ---- XXXXXX (6)</p><p></p><p>Law & Chaos:</p><p>Law ----- XXXXXXX (7)</p><p>Neutral - XXXXXXXXX (9)</p><p>Chaos --- XXXXX (5)</p><p></p><p>Good & Evil:</p><p>Good ---- XXXXXXXXXXX (11)</p><p>Neutral - XXXXXXXXXXXXXX (14)</p><p>Evil ---- X (1)</p><p></p><p>Race:</p><p>Human ---- XXXXXXXXXXXXX (13)</p><p>Dwarf ---- XXXX (4)</p><p>Elf ------ XXXXXXXXXXXX (12)</p><p>Gnome ---- XXXXXX (6)</p><p>Halfling - XXXXXXXXXX (10)</p><p>Half-Elf - XXXXXXXXXXXXXX (14)</p><p>Half-Orc - XXXX (4)</p><p></p><p>Class:</p><p>Barbarian - (-2)</p><p>Bard ------ (0)</p><p>Cleric ---- (-2)</p><p>Druid ----- (-4)</p><p>Fighter --- (0)</p><p>Monk ------ (-23)</p><p>Paladin --- (-23)</p><p>Ranger ---- (0)</p><p>Rogue ----- XXXX (4)</p><p>Sorcerer -- XXXX (4)</p><p>Wizard ---- XXXX (4)</p></blockquote><p></p>
[QUOTE="jonesy, post: 6122831, member: 10324"] Kinda surprised that you got 17 for constitution. No, flabbergasted. Here's mine: <b>I Am A:</b> True Neutral Half-Elf Wizard/Rogue (2nd/2nd Level) <br><br><u>Ability Scores:</u><br> <b>Strength-</b>13<br> <b>Dexterity-</b>15<br> <b>Constitution-</b>9<br> <b>Intelligence-</b>11<br> <b>Wisdom-</b>15<br> <b>Charisma-</b>14 <br><br><u>Alignment:</u><br><b>True Neutral</b> A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.<br> <br><u>Race:</u><br><b>Half-Elves</b> have the curiosity and ambition for their human parent and the refined senses and love of nature of their elven parent, although they are outsiders among both cultures. To humans, half-elves are paler, fairer and smoother-skinned than their human parents, but their actual skin tones and other details vary just as human features do. Half-elves tend to have green, elven eyes. They live to about 180. <br><br><u>Primary Class:</u><br><b>Wizards</b> are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells. <br><br><u>Secondary Class:</u><br><b>Rogues</b> have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item. Detailed Results: Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXX (18) Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20) Chaotic Good ---- XXXXXXXXXXXXXXXX (16) Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21) True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23) Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19) Lawful Evil ----- XXXXXXXX (8) Neutral Evil ---- XXXXXXXXXX (10) Chaotic Evil ---- XXXXXX (6) Law & Chaos: Law ----- XXXXXXX (7) Neutral - XXXXXXXXX (9) Chaos --- XXXXX (5) Good & Evil: Good ---- XXXXXXXXXXX (11) Neutral - XXXXXXXXXXXXXX (14) Evil ---- X (1) Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXX (4) Elf ------ XXXXXXXXXXXX (12) Gnome ---- XXXXXX (6) Halfling - XXXXXXXXXX (10) Half-Elf - XXXXXXXXXXXXXX (14) Half-Orc - XXXX (4) Class: Barbarian - (-2) Bard ------ (0) Cleric ---- (-2) Druid ----- (-4) Fighter --- (0) Monk ------ (-23) Paladin --- (-23) Ranger ---- (0) Rogue ----- XXXX (4) Sorcerer -- XXXX (4) Wizard ---- XXXX (4) [/QUOTE]
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