Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Geek Talk & Media
Happy Haggert Hurried Hungry Hitch Hiking Hired Henchmen Hivers.... apply within
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Random Bystander" data-source="post: 6967561" data-attributes="member: 6702095"><p>Ah; that is not a matter of concern. The second-to-last character creation question before leaving the dungeon will be a choice of class, which will alleviate your initially poor skills. In the meantime, all of the challenges in the tutorial dungeon are calibrated to your starting (poor) skill level, such as monster skill levels and heath. One of the classes available is "custom"; a "class" is simply seven skills in which you have moderate training. The "custom" class allows you to pick those seven skills yourself. If you are playing anything other than a pure mage, I would recommend "armorer" as one of them.</p><p></p><p>The last is the option to change any character creation choices made previously, just before exiting the dungeon. You may wish to save just before opening the last grate, as that will save you having to do the tutorial dungeon again. It should be apparent which is the last grate; there will be a light at the end of the tunnel. Daylight, specifically. The game has a day and night cycle, but this is not generally apparent inside a dungeon.</p><p></p><p>As a final note, rats hate the undead, and vice-versa.</p></blockquote><p></p>
[QUOTE="Random Bystander, post: 6967561, member: 6702095"] Ah; that is not a matter of concern. The second-to-last character creation question before leaving the dungeon will be a choice of class, which will alleviate your initially poor skills. In the meantime, all of the challenges in the tutorial dungeon are calibrated to your starting (poor) skill level, such as monster skill levels and heath. One of the classes available is "custom"; a "class" is simply seven skills in which you have moderate training. The "custom" class allows you to pick those seven skills yourself. If you are playing anything other than a pure mage, I would recommend "armorer" as one of them. The last is the option to change any character creation choices made previously, just before exiting the dungeon. You may wish to save just before opening the last grate, as that will save you having to do the tutorial dungeon again. It should be apparent which is the last grate; there will be a light at the end of the tunnel. Daylight, specifically. The game has a day and night cycle, but this is not generally apparent inside a dungeon. As a final note, rats hate the undead, and vice-versa. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Happy Haggert Hurried Hungry Hitch Hiking Hired Henchmen Hivers.... apply within
Top