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<blockquote data-quote="Mad_Jack" data-source="post: 6967969" data-attributes="member: 6750306"><p>I wasn't actually aware of the console cheats until after I'd begun (haven't had the time to look them up yet, either) since all my previous run-throughs were on the PS3 instead of the PC, but just raising my stats and skills without putting in <em>some </em>sort of work for them edges close to the rather fuzzy and indistinct line between making it easier for me to have fun playing the game and just hitting the "I win" button. (Although I may well just do that for my Athletics, Acrobatics and Restoration, since those are the most uncontrollable skills in the game).</p><p></p><p> I'm using the concept of "efficient leveling" to attempt to stay powerful in relation to the challenges of the game, and trying to walk the fine line of keeping it just hard enough to be entertaining while not turning it into a god-mode walkthrough. I'm basically playing the game as<em> Grand Theft Auto: Tamriel</em>, just to entertain myself by headshot-ing some bad guys, stealing everything not nailed down, and stuffing the naked corpses of my enemies into fires or posing them in compromising positions, lol... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> But I don't want to make it too easy, since just cakewalking through it on autopilot is just as boring as having to slowly grind my way through it fighting and clawing for every last desperate inch of progress.</p><p>The concept of efficient leveling involves being able to control which skills you raise each level so as to get the highest possible bonuses to the correct attributes at each level, thus keeping your attributes and skills relatively high in relation to the challenges of the game, which are dictated by character level. If I can raise a particular attribute by +5 rather than +3 at each level, over the course of 10 levels I'll have raised the attribute by 20 more points.</p><p>The main point of assigning the less controllable skills as minor skills and then cranking them up to medium-to-high levels before starting is to keep them from affecting the leveling process as much as possible. Since the attribute bonuses you get on leveling are based on the skills you've increased the most, keeping yourself from too quickly gaining points in those skills by setting it up to require more experience in them from the start (i.e., making them minor and non-specialized skills) and then cranking them up all at once so that it takes longer to unintentionally increase them once you're out in the game (higher skill levels require increasingly more experience to achieve) makes the likelihood of you accidentally getting the choice of multiple +3 bonuses to attributes you don't care as much about raising much smaller. Thus increasing the chances of getting a *5 bonus to an important attribute at each level-up. By front-loading the least-controllable increases, I can get more control over which attributes I increase later on while I'm playing the better parts of the game.</p><p> Things like your health, mana and stamina are dictated by your attributes, not your skills (although your skills quite often dictate how efficiently you use those resources). As your character level is tied directly to your major skill increases and the benefits of most skills cap out at 100, there's effectively a "level cap" in the game when you max out all your skills. Efficient leveling means I can attempt to control how hard the challenges of the game are at a specific point by balancing better skills and stats against how tough the opponents are, which is determined by my level. Also, certain quests are easier or harder at different levels since some require certain spells or weapons to deal with them effectively, and some quests require you to drag NPCs along who can easily get killed by higher level monsters.</p><p>It can be a somewhat complicated process and takes a bit of thought, but I enjoy employing brainpower and effort to work out strategies like that much more than I enjoy having to spend large amounts of time and resources slogging through even random encounters because of their difficulty. As I mentioned earlier, I'm all about just throwing in the game for an hour or two (or twelve) and blowing through a bunch of fights and some quests, rather than putting in several hours trying to accomplish one thing.</p></blockquote><p></p>
[QUOTE="Mad_Jack, post: 6967969, member: 6750306"] I wasn't actually aware of the console cheats until after I'd begun (haven't had the time to look them up yet, either) since all my previous run-throughs were on the PS3 instead of the PC, but just raising my stats and skills without putting in [I]some [/I]sort of work for them edges close to the rather fuzzy and indistinct line between making it easier for me to have fun playing the game and just hitting the "I win" button. (Although I may well just do that for my Athletics, Acrobatics and Restoration, since those are the most uncontrollable skills in the game). I'm using the concept of "efficient leveling" to attempt to stay powerful in relation to the challenges of the game, and trying to walk the fine line of keeping it just hard enough to be entertaining while not turning it into a god-mode walkthrough. I'm basically playing the game as[I] Grand Theft Auto: Tamriel[/I], just to entertain myself by headshot-ing some bad guys, stealing everything not nailed down, and stuffing the naked corpses of my enemies into fires or posing them in compromising positions, lol... :cool: But I don't want to make it too easy, since just cakewalking through it on autopilot is just as boring as having to slowly grind my way through it fighting and clawing for every last desperate inch of progress. The concept of efficient leveling involves being able to control which skills you raise each level so as to get the highest possible bonuses to the correct attributes at each level, thus keeping your attributes and skills relatively high in relation to the challenges of the game, which are dictated by character level. If I can raise a particular attribute by +5 rather than +3 at each level, over the course of 10 levels I'll have raised the attribute by 20 more points. The main point of assigning the less controllable skills as minor skills and then cranking them up to medium-to-high levels before starting is to keep them from affecting the leveling process as much as possible. Since the attribute bonuses you get on leveling are based on the skills you've increased the most, keeping yourself from too quickly gaining points in those skills by setting it up to require more experience in them from the start (i.e., making them minor and non-specialized skills) and then cranking them up all at once so that it takes longer to unintentionally increase them once you're out in the game (higher skill levels require increasingly more experience to achieve) makes the likelihood of you accidentally getting the choice of multiple +3 bonuses to attributes you don't care as much about raising much smaller. Thus increasing the chances of getting a *5 bonus to an important attribute at each level-up. By front-loading the least-controllable increases, I can get more control over which attributes I increase later on while I'm playing the better parts of the game. Things like your health, mana and stamina are dictated by your attributes, not your skills (although your skills quite often dictate how efficiently you use those resources). As your character level is tied directly to your major skill increases and the benefits of most skills cap out at 100, there's effectively a "level cap" in the game when you max out all your skills. Efficient leveling means I can attempt to control how hard the challenges of the game are at a specific point by balancing better skills and stats against how tough the opponents are, which is determined by my level. Also, certain quests are easier or harder at different levels since some require certain spells or weapons to deal with them effectively, and some quests require you to drag NPCs along who can easily get killed by higher level monsters. It can be a somewhat complicated process and takes a bit of thought, but I enjoy employing brainpower and effort to work out strategies like that much more than I enjoy having to spend large amounts of time and resources slogging through even random encounters because of their difficulty. As I mentioned earlier, I'm all about just throwing in the game for an hour or two (or twelve) and blowing through a bunch of fights and some quests, rather than putting in several hours trying to accomplish one thing. [/QUOTE]
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