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<blockquote data-quote="Random Bystander" data-source="post: 7286309" data-attributes="member: 6702095"><p>I am going to be That Guy. I am going to go there.</p><p></p><p>I...Am going to defend EA. <em>With statistics.</em></p><p></p><p>Thirty years ago, when the video game industry was relatively new, a top-end video game sells from $40 to $60 dollars. It was likely made by a team of no more than about 20 people, and sold to a customer base of, at minimum, 3 million people.</p><p></p><p>Today, in 2017, a top-end video game sells for $40 to $60 dollars, is made by a team of from 200 to <em>1,000</em> people, and is sold to a customer base of at least <em>3 million</em> just to break even.</p><p></p><p>So. First, making the game requires 10x to <em>50x</em> as many people to pay. Second, the sales numbers have not climbed nearly as much.</p><p></p><p>Third. $50 USD in 1987 is worth $108.57 USD in 2017.</p><p></p><p>Fourth. Conversations on Steam and otherwise have constantly bemoaned high video game prices, encouraged waiting for sales "when the prices are <em>reasonable</em>", and a consistent unwillingness to pay around $100 for a video game.</p><p></p><p>So.</p><p></p><p>1) The cost to make an AAA or AAA+ video game has risen by 10x to 50x.</p><p>2) The price of a video game has <em>dropped</em> by more than 50%.</p><p>3) Customers will not buy video games at a price that would support development.</p><p></p><p>The only way a video game company today, can make enough money to bring you the AAA and AAA+ video games <em>you want</em>, is to either charge around $100 USD, <em>minimum</em>, and forget sale prices... Or use payed DLC. Payed expansions. Payed upgrades. <em>Micro-transactions</em>.</p><p></p><p>Has EA gone too far? Yes! But if we're talking about greed, here?</p><p></p><p>Take a look at those fingers pointing back to you.</p><p></p><p>And me. I don't always pay full price, either.</p><p></p><p>But I'm admitting I'm part of the problem... For whatever it's worth.</p></blockquote><p></p>
[QUOTE="Random Bystander, post: 7286309, member: 6702095"] I am going to be That Guy. I am going to go there. I...Am going to defend EA. [I]With statistics.[/I] Thirty years ago, when the video game industry was relatively new, a top-end video game sells from $40 to $60 dollars. It was likely made by a team of no more than about 20 people, and sold to a customer base of, at minimum, 3 million people. Today, in 2017, a top-end video game sells for $40 to $60 dollars, is made by a team of from 200 to [I]1,000[/I] people, and is sold to a customer base of at least [I]3 million[/I] just to break even. So. First, making the game requires 10x to [I]50x[/I] as many people to pay. Second, the sales numbers have not climbed nearly as much. Third. $50 USD in 1987 is worth $108.57 USD in 2017. Fourth. Conversations on Steam and otherwise have constantly bemoaned high video game prices, encouraged waiting for sales "when the prices are [I]reasonable[/I]", and a consistent unwillingness to pay around $100 for a video game. So. 1) The cost to make an AAA or AAA+ video game has risen by 10x to 50x. 2) The price of a video game has [I]dropped[/I] by more than 50%. 3) Customers will not buy video games at a price that would support development. The only way a video game company today, can make enough money to bring you the AAA and AAA+ video games [I]you want[/I], is to either charge around $100 USD, [I]minimum[/I], and forget sale prices... Or use payed DLC. Payed expansions. Payed upgrades. [I]Micro-transactions[/I]. Has EA gone too far? Yes! But if we're talking about greed, here? Take a look at those fingers pointing back to you. And me. I don't always pay full price, either. But I'm admitting I'm part of the problem... For whatever it's worth. [/QUOTE]
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