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<blockquote data-quote="jonesy" data-source="post: 7560243" data-attributes="member: 10324"><p>The single-player R6 games have less to do with reflexes and far more with tactical thinking, especially since you actually have to steady your aim to hit anything. A quick snap-shot usually misses. At least in Raven Shield, 99% of the time when the mission fails the reason is poor room entrance planning. Using the default entry tactics you are likely to fail, because not only are the enemy locations random, but they also move around. Plus you are managing several AI teams at the same time, and can only use one character at a time yourself. A usual failure, at least for me, wasn't even in the same area I was in. I'd just get a message that my team messed up (which is to say, I messed up, in planning their movement).</p></blockquote><p></p>
[QUOTE="jonesy, post: 7560243, member: 10324"] The single-player R6 games have less to do with reflexes and far more with tactical thinking, especially since you actually have to steady your aim to hit anything. A quick snap-shot usually misses. At least in Raven Shield, 99% of the time when the mission fails the reason is poor room entrance planning. Using the default entry tactics you are likely to fail, because not only are the enemy locations random, but they also move around. Plus you are managing several AI teams at the same time, and can only use one character at a time yourself. A usual failure, at least for me, wasn't even in the same area I was in. I'd just get a message that my team messed up (which is to say, I messed up, in planning their movement). [/QUOTE]
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