Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Geek Talk & Media
Happy Haggert Hurried Hungry Hitch Hiking Hired Henchmen Hivers.... apply within
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dog Moon" data-source="post: 8086161" data-attributes="member: 23023"><p>Yeah, it's hard sometimes though. One player in my group just always thinks the craziest things and they often aren't supported by the rules. It's not a bad thing and sometimes you can't help but say no simply because it doesn't make sense. And sometimes the ideas are like "no, that's stupid" but you don't actually say that. The DM in one of my groups actually goes along with him a lot more than anyone else. He learned the "Yes, but..." stance, like "Okay, that can work, BUT it's going to be difficult or may not come out quite like you expect". He learned that after this one Shadowrun game we played. It was a prewritten and dealt with us traveling the world. Two of us had spent money and modded our vehicles, so we were trying everything we could do to find a a sort of cargo plane to transport our vehicles with us. Everything we did failed and not because of rolls or anything, but because he simply said no because the adventure recommended against it. That happened so long ago and it occasionally is brought up again, but he's learned from his mistake.</p><p></p><p></p><p></p><p>I sometimes miss that innocence, that lack of knowledge about things. Oh, to be able to view the world with new eyes and experience everything for the first time again.</p><p></p><p>I'm guessing a lot of the preconceived notion is based on what you grew up with. For me, one of the biggest things I grew up with were Final Fantasy 2 and 3, which had a nice mixture of fantasy and tech. It had magic, but it also had tech like airships, a giant mecha, tanks, machines, robots... So to me, adding things like firearms and machines are nothing. And really, the difference between robots/mechs and golems/clockwork (standard dnd creatures) is mainly on how you present it.</p></blockquote><p></p>
[QUOTE="Dog Moon, post: 8086161, member: 23023"] Yeah, it's hard sometimes though. One player in my group just always thinks the craziest things and they often aren't supported by the rules. It's not a bad thing and sometimes you can't help but say no simply because it doesn't make sense. And sometimes the ideas are like "no, that's stupid" but you don't actually say that. The DM in one of my groups actually goes along with him a lot more than anyone else. He learned the "Yes, but..." stance, like "Okay, that can work, BUT it's going to be difficult or may not come out quite like you expect". He learned that after this one Shadowrun game we played. It was a prewritten and dealt with us traveling the world. Two of us had spent money and modded our vehicles, so we were trying everything we could do to find a a sort of cargo plane to transport our vehicles with us. Everything we did failed and not because of rolls or anything, but because he simply said no because the adventure recommended against it. That happened so long ago and it occasionally is brought up again, but he's learned from his mistake. I sometimes miss that innocence, that lack of knowledge about things. Oh, to be able to view the world with new eyes and experience everything for the first time again. I'm guessing a lot of the preconceived notion is based on what you grew up with. For me, one of the biggest things I grew up with were Final Fantasy 2 and 3, which had a nice mixture of fantasy and tech. It had magic, but it also had tech like airships, a giant mecha, tanks, machines, robots... So to me, adding things like firearms and machines are nothing. And really, the difference between robots/mechs and golems/clockwork (standard dnd creatures) is mainly on how you present it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Happy Haggert Hurried Hungry Hitch Hiking Hired Henchmen Hivers.... apply within
Top