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Happy with Play Test 2 Direction BUT..
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<blockquote data-quote="P1NBACK" data-source="post: 6029398" data-attributes="member: 83768"><p>Man, it's cool. There's a majority here that seems to think they are some kind of brilliant know-it-alls and this place seems to have devolved into that. I guess it's the signs of a coming new edition. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> that. </p><p></p><p>Anyways, the argument doesn't hold much because "precision damage" itself is a bogus term that is meaningless in the context of the original <strong>Backstab</strong> that Thieves had. </p><p></p><p>If newer editions want to redefine Backstab to "precision damage" then that's a meaningless distinction between older editions where it meant something far different. So, constructs being immune to "Backstab" vs. "Precision Damage" is a whole context thing. To try and claim one is a "bad rule" because the other rule changed, then you're missing the forest for the trees. </p><p></p><p>This is why this forum is so <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. It's a bunch of edition warriors trying to vie against each other, instead of looking at the actual meat of the discussion, which is what I was trying to do. </p><p></p><p>Instead, we have a bunch of <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />s deriding a whole style of play or whole games because it's not in the context of THEIR preferred playstyle. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> all that. </p><p></p><p>Like I said, I'm finding ENWorld to be a cesspool lately, so it's whatev. I'll find my game discussion on G+ and other places where the conversation isn't black and white potshots at everyone else's style of play. </p><p></p><p>Thanks for the reasonable comment.</p><p></p><p><span style="color: red"><strong>Mod Note:</strong> As if anyone here needed to be reminded - Rule #1 of EN World is "Keep it civil." Foul language is not civil. We have filters to catch it, but they aren't there to allow you to use nasty language with impunity. Please, folks, keep it clean. ~Umbran</span></p></blockquote><p></p>
[QUOTE="P1NBACK, post: 6029398, member: 83768"] Man, it's cool. There's a majority here that seems to think they are some kind of brilliant know-it-alls and this place seems to have devolved into that. I guess it's the signs of a coming new edition. :):):):) that. Anyways, the argument doesn't hold much because "precision damage" itself is a bogus term that is meaningless in the context of the original [B]Backstab[/B] that Thieves had. If newer editions want to redefine Backstab to "precision damage" then that's a meaningless distinction between older editions where it meant something far different. So, constructs being immune to "Backstab" vs. "Precision Damage" is a whole context thing. To try and claim one is a "bad rule" because the other rule changed, then you're missing the forest for the trees. This is why this forum is so :):):):):):). It's a bunch of edition warriors trying to vie against each other, instead of looking at the actual meat of the discussion, which is what I was trying to do. Instead, we have a bunch of :):):):):):):)s deriding a whole style of play or whole games because it's not in the context of THEIR preferred playstyle. :):):):) all that. Like I said, I'm finding ENWorld to be a cesspool lately, so it's whatev. I'll find my game discussion on G+ and other places where the conversation isn't black and white potshots at everyone else's style of play. Thanks for the reasonable comment. [Color=red][B]Mod Note:[/B] As if anyone here needed to be reminded - Rule #1 of EN World is "Keep it civil." Foul language is not civil. We have filters to catch it, but they aren't there to allow you to use nasty language with impunity. Please, folks, keep it clean. ~Umbran[/color] [/QUOTE]
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