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<blockquote data-quote="MechaPilot" data-source="post: 6874241" data-attributes="member: 82779"><p>While that is true, it's always important to recall that all corporations ultimately have to answer to their shareholders, which is why the vast majority of corporate decisions that are not compliance-oriented in nature are profit-oriented. Whenever a corporation chooses to do something that decreases profit (thereby not increasing retained earnings/stock value, or decreasing both the cash available for dividend distribution and E&P for classifying distributions as dividends for the preferential tax rate), they always run the risk of running afoul of the shareholders (most of whom probably hold the stock for either growth value or dividend income purposes).</p><p></p><p>In the case of a subsidiary, like WotC, you effectively have two layers of shareholders you have to appease: the management at the parent company (i.e. Hasbro), and then Hasbro's shareholders who indirectly own WotC.</p><p></p><p>I would also like to reiterate my earlier point about the degree of change in the game itself. The only two changes in the game itself that I have seen that appear to target specific demographics are these: </p><p></p><p>1) the lifting of the restriction on female PC Str scores, and</p><p>2) the mention of trangendered and non-heterosexual characters in the 5e rules.</p><p></p><p>I'm not altogether certain when the first change occurred (was it before WotC acquired the brand?): TV Tropes claims that it was part of 1st edition, during the TSR era, but I'm not about to quote TV Tropes as gospel. If we assume for the sake of discussion that the first change occurred with the printing of the 2e basic set (in 1981), that's one demographic-oriented rules change and one demographic-oriented descriptive change over the course of two corporate owners and 35 years of publication.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 6874241, member: 82779"] While that is true, it's always important to recall that all corporations ultimately have to answer to their shareholders, which is why the vast majority of corporate decisions that are not compliance-oriented in nature are profit-oriented. Whenever a corporation chooses to do something that decreases profit (thereby not increasing retained earnings/stock value, or decreasing both the cash available for dividend distribution and E&P for classifying distributions as dividends for the preferential tax rate), they always run the risk of running afoul of the shareholders (most of whom probably hold the stock for either growth value or dividend income purposes). In the case of a subsidiary, like WotC, you effectively have two layers of shareholders you have to appease: the management at the parent company (i.e. Hasbro), and then Hasbro's shareholders who indirectly own WotC. I would also like to reiterate my earlier point about the degree of change in the game itself. The only two changes in the game itself that I have seen that appear to target specific demographics are these: 1) the lifting of the restriction on female PC Str scores, and 2) the mention of trangendered and non-heterosexual characters in the 5e rules. I'm not altogether certain when the first change occurred (was it before WotC acquired the brand?): TV Tropes claims that it was part of 1st edition, during the TSR era, but I'm not about to quote TV Tropes as gospel. If we assume for the sake of discussion that the first change occurred with the printing of the 2e basic set (in 1981), that's one demographic-oriented rules change and one demographic-oriented descriptive change over the course of two corporate owners and 35 years of publication. [/QUOTE]
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