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<blockquote data-quote="Taneras" data-source="post: 6875642" data-attributes="member: 6842952"><p>I'd like to point out that its very likely that most of the complaint about sexuality in games would be aimed at games with a mature ESRB rating.</p><p></p><p><a href="http://www.usatoday.com/story/tech/gaming/2013/02/06/esrb-ratings-mature-games/1893507/" target="_blank">http://www.usatoday.com/story/tech/gaming/2013/02/06/esrb-ratings-mature-games/1893507/</a></p><p></p><p>9% of games created, at least in 2012, had a mature rating (the above article mentions it was 5% in 2010). So I'm sure we're only talking about ~10% of the industries creation actually fitting the bill. I'd argue that's niche. Games rated "E" (for everyone) made up nearly half of the marketplace (45%). Moreover, of these ~10% games, what portion of these games have sexual material within them? The Witcher 3, for example, does have sexual elements but what portion of the gameplay would you say actually contains said sexual material? 2 or 3%? Human sexuality exists and is a big part of life, ~10% of the games created having some sexual themes hardly seem like an issue to me.</p><p></p><p>Even if it weren't a small porting of games made I'd still have an issue with this line of reasoning (targeting the industry as a whole). If Companies X, Y, and Z create a lot of wonderful selling products that have the "pinup-art" theme what does that have to do with a new company that's just establishing itself from creating another similar game? I guess they have to pay the price, by not creating the sort of game they wanted, for an industry that they had no hand in creating?</p><p></p><p>You can't blame anyone specifically when looking at the industry as a whole, and perhaps that's why this viewpoint is gaining so much traction lately... Because blaming someone specifically would likely look bad, why can't someone create what they want? That argument won't work well. But it makes it easier to have the industry as a whole shoulder the blame as its not someone in specific.</p></blockquote><p></p>
[QUOTE="Taneras, post: 6875642, member: 6842952"] I'd like to point out that its very likely that most of the complaint about sexuality in games would be aimed at games with a mature ESRB rating. [URL]http://www.usatoday.com/story/tech/gaming/2013/02/06/esrb-ratings-mature-games/1893507/[/URL] 9% of games created, at least in 2012, had a mature rating (the above article mentions it was 5% in 2010). So I'm sure we're only talking about ~10% of the industries creation actually fitting the bill. I'd argue that's niche. Games rated "E" (for everyone) made up nearly half of the marketplace (45%). Moreover, of these ~10% games, what portion of these games have sexual material within them? The Witcher 3, for example, does have sexual elements but what portion of the gameplay would you say actually contains said sexual material? 2 or 3%? Human sexuality exists and is a big part of life, ~10% of the games created having some sexual themes hardly seem like an issue to me. Even if it weren't a small porting of games made I'd still have an issue with this line of reasoning (targeting the industry as a whole). If Companies X, Y, and Z create a lot of wonderful selling products that have the "pinup-art" theme what does that have to do with a new company that's just establishing itself from creating another similar game? I guess they have to pay the price, by not creating the sort of game they wanted, for an industry that they had no hand in creating? You can't blame anyone specifically when looking at the industry as a whole, and perhaps that's why this viewpoint is gaining so much traction lately... Because blaming someone specifically would likely look bad, why can't someone create what they want? That argument won't work well. But it makes it easier to have the industry as a whole shoulder the blame as its not someone in specific. [/QUOTE]
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