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Harassment in gaming
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<blockquote data-quote="Sadras" data-source="post: 6878930" data-attributes="member: 6688277"><p>Your mentioning of extreme distress reminds me of an incident, some years back, where one player (A) critiqued the way another player (B) roleplayed his character. The latter character blew up at this, obviously suffering some distress and vowed not to play at the table again with that player. I, as DM, obviously tried to calm this situation down but was unsuccessful.</p><p></p><p>Thing is, despite the actions of A not being correct table etiquette, I knew the sensitivity levels of player B as he was a long time friend. Player B would define player's A's actions as harassment whereas the rest of the table enjoyed a good banter, teasing, challenge. Honestly our table was better off with player B leaving.</p><p></p><p>The same thing I imagine can happen at a table consisting of predominantly male players where the female player might be, naturally so, overly sensitive to the male players' jabs and she could easily suffer distress. In my scenario above all participants were males. As DM I take on the role of peacemaker but at the same time I expect a certain level of thick-skinness from the players at our table. Side/snide/cheeky remarks are very much a given with us. It is tricky, one person's extreme distress could be another person's casual shrug.</p><p></p><p>Besides matching playstyles, I believe players at a gaming table need to have similar temperaments and personalities. I don't believe this is punted enough. Everyone talks about similar playstyles - especially between DM and players, but many forget there are other aspects which make people a good fit for a gaming table.</p><p> </p><p>Apologies if I have derailed the topic somewhat.</p></blockquote><p></p>
[QUOTE="Sadras, post: 6878930, member: 6688277"] Your mentioning of extreme distress reminds me of an incident, some years back, where one player (A) critiqued the way another player (B) roleplayed his character. The latter character blew up at this, obviously suffering some distress and vowed not to play at the table again with that player. I, as DM, obviously tried to calm this situation down but was unsuccessful. Thing is, despite the actions of A not being correct table etiquette, I knew the sensitivity levels of player B as he was a long time friend. Player B would define player's A's actions as harassment whereas the rest of the table enjoyed a good banter, teasing, challenge. Honestly our table was better off with player B leaving. The same thing I imagine can happen at a table consisting of predominantly male players where the female player might be, naturally so, overly sensitive to the male players' jabs and she could easily suffer distress. In my scenario above all participants were males. As DM I take on the role of peacemaker but at the same time I expect a certain level of thick-skinness from the players at our table. Side/snide/cheeky remarks are very much a given with us. It is tricky, one person's extreme distress could be another person's casual shrug. Besides matching playstyles, I believe players at a gaming table need to have similar temperaments and personalities. I don't believe this is punted enough. Everyone talks about similar playstyles - especially between DM and players, but many forget there are other aspects which make people a good fit for a gaming table. Apologies if I have derailed the topic somewhat. [/QUOTE]
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