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General Tabletop Discussion
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Hard Stat Cap of 18?
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<blockquote data-quote="Herremann the Wise" data-source="post: 5802242" data-attributes="member: 11300"><p>I don't think having a cap is a problem, you still have a "cap" in 3e and 4e when an ability score is maxed out. It is that "maxing out" mentality though that is at the root of the problem and it would seem that it is this maxing out thing that is being addressed.</p><p></p><p>From what I can see so far, Monte and his team are addressing this by:</p><p></p><p>- Reducing the number increases as in the orc may still be a threat as you go up levels. Your numbers might be only slightly better but it is the extra things your character can do that makes them powerful, not how high their bonuses are. It is consistency perhaps that is increased rather than raw power and numbers; the consistency is increased by certain abilities/powers rather than ever-increasing modifiers.</p><p></p><p>- Reducing the need to have uber stats. If you have a strength of 13, then there's a whole heap of things you can automatically do and have hand-waived. A strength of 15 means maybe a couple more things become automatic but there's a diminishing returns dynamic going on here. By the time you get to a strength of 18 or whatever the cap is, it most likely is only the most minor of improvements aside from being able to say that your character is the strongest.</p><p></p><p>I'm filling in a few gaps here (perhaps incorrectly), but at the moment with what info we have, that would be my gauge on it.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5802242, member: 11300"] I don't think having a cap is a problem, you still have a "cap" in 3e and 4e when an ability score is maxed out. It is that "maxing out" mentality though that is at the root of the problem and it would seem that it is this maxing out thing that is being addressed. From what I can see so far, Monte and his team are addressing this by: - Reducing the number increases as in the orc may still be a threat as you go up levels. Your numbers might be only slightly better but it is the extra things your character can do that makes them powerful, not how high their bonuses are. It is consistency perhaps that is increased rather than raw power and numbers; the consistency is increased by certain abilities/powers rather than ever-increasing modifiers. - Reducing the need to have uber stats. If you have a strength of 13, then there's a whole heap of things you can automatically do and have hand-waived. A strength of 15 means maybe a couple more things become automatic but there's a diminishing returns dynamic going on here. By the time you get to a strength of 18 or whatever the cap is, it most likely is only the most minor of improvements aside from being able to say that your character is the strongest. I'm filling in a few gaps here (perhaps incorrectly), but at the moment with what info we have, that would be my gauge on it. Best Regards Herremann the Wise [/QUOTE]
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Hard Stat Cap of 18?
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