Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hard Stat Cap of 18?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GM Dave" data-source="post: 5802369" data-attributes="member: 6687992"><p>A couple of things to think on;</p><p></p><p>1> The designers announced that all six stats are now going to be used as the basis for saving throws. This is going to likely push players to have more rounded characters. </p><p></p><p>This could even become a double edged sword if they allowed attribute trading (2 str for 1 int) like they did in the earlier editions with the random roll. A character could push for a high attribute but leave themselves vulnerable to saves in another attribute.</p><p></p><p>2> The designers announced in art that they want to move away from the superhuman image of adventures. Art usually leads and/or follows design (this case I think it is following). Racial bonuses are announced as +1 and class bonuses as +1 which is down from 3e and 4e style of thinking.</p><p></p><p>You are also getting more for your +1 from the sounds of it. The designers seemed to hint that they didn't want the math of [stat -10]/2 to determine the amount of bonus and just go direct to the bonus; so an 18 is not +4 to skills but is an 18 with skill modifying it (like 2e skills).</p><p></p><p>3> This could suggest a return to something like the 25 being the 'God' limit from 2e and earlier.</p><p></p><p>Then again, if you are attempting a save against say Con and you need to roll your stat or less on d20 then you are already 90% likely to succeed with an 18 Con where as a 26 Con in 3e/4e only gave you a +13 modifier to your roll.</p><p></p><p>The opposite is that a 7 in, say, Dex is going to really be awful. You have a 35% of making all those dodge saves where you would have only had a -3 to the roll (which rapidly gets reduced in problem by level bonuses).</p><p></p><p>4> Something like Gauntlets or Girdles could return as the this item gives you X stat (like 18 str with Gauntlets of Ogre power).</p><p></p><p>5> In the end this is a design decision. I'm not really pro or con on this. I've done DnD with both variations. I think that the Cap limit system is the easier and avoids many of the bloat issues that occurred from multiple stacking which occurred in 3e and some in 4e.</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5802369, member: 6687992"] A couple of things to think on; 1> The designers announced that all six stats are now going to be used as the basis for saving throws. This is going to likely push players to have more rounded characters. This could even become a double edged sword if they allowed attribute trading (2 str for 1 int) like they did in the earlier editions with the random roll. A character could push for a high attribute but leave themselves vulnerable to saves in another attribute. 2> The designers announced in art that they want to move away from the superhuman image of adventures. Art usually leads and/or follows design (this case I think it is following). Racial bonuses are announced as +1 and class bonuses as +1 which is down from 3e and 4e style of thinking. You are also getting more for your +1 from the sounds of it. The designers seemed to hint that they didn't want the math of [stat -10]/2 to determine the amount of bonus and just go direct to the bonus; so an 18 is not +4 to skills but is an 18 with skill modifying it (like 2e skills). 3> This could suggest a return to something like the 25 being the 'God' limit from 2e and earlier. Then again, if you are attempting a save against say Con and you need to roll your stat or less on d20 then you are already 90% likely to succeed with an 18 Con where as a 26 Con in 3e/4e only gave you a +13 modifier to your roll. The opposite is that a 7 in, say, Dex is going to really be awful. You have a 35% of making all those dodge saves where you would have only had a -3 to the roll (which rapidly gets reduced in problem by level bonuses). 4> Something like Gauntlets or Girdles could return as the this item gives you X stat (like 18 str with Gauntlets of Ogre power). 5> In the end this is a design decision. I'm not really pro or con on this. I've done DnD with both variations. I think that the Cap limit system is the easier and avoids many of the bloat issues that occurred from multiple stacking which occurred in 3e and some in 4e. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hard Stat Cap of 18?
Top