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Hard Stat Cap of 18?
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<blockquote data-quote="mkill" data-source="post: 5802945" data-attributes="member: 55985"><p>Ok, here's something a bit more crazy:</p><p></p><p>First of all, assume that stat modifiers are stat-10. That's right, a 10 is +0, a 14 is +4, and an 18 is +8. This spreads ability modifiers twice as wide as standard d20. An 18 is the equivalent of a 26.</p><p></p><p>Now, with that kind of big spread, you want to make sure that 14-16 is a normal starting stat for attack, with 18 a lucky exception.</p><p></p><p><span style="color: Lime">Rolling stats</span></p><p><span style="color: Lime"></span></p><p>* roll stats, 4d6 drop lowest as the default (average roll: 12.25)</p><p></p><p>* option to reroll if total bonus is under +3 or no score is 14 or higher</p><p></p><p>* race gives +1 to one stat; If already <u>17</u>, add to other stat under 17</p><p></p><p>* class gives +1 to one stat; If already <u>17</u>, add to other stat under 17</p><p></p><p>* feats to make melee attacks with any stat: Weapon Finess (Dex), Titan Style (Con), Tactical Duelist (Int), Mystic Martial Arts (Wis), Champion Style (Cha)</p><p></p><p>Effect:</p><p></p><p>* everyone has at least a 14, or 16 if race + class align perfectly</p><p></p><p>* There is only one way to get an 18: roll it. This will make an 18 fairly rare: 21/6^4 = 1.62% per roll, or 9,34% on 6 rolls</p><p></p><p>* A minimum 14 is pretty likely (over 40% per roll)</p><p></p><p><a href="https://klubkev.org/%7Eksulliva/ralph/dnd-stats.html" target="_blank">https://klubkev.org/~ksulliva/ralph/dnd-stats.html</a></p><p></p><p><span style="color: Lime">Point buy</span></p><p></p><p>Distribute 15 points</p><p>score cost</p><p>15 7</p><p>14 5</p><p>13 3</p><p>12 2</p><p>11 1</p><p>10 0</p><p>9 -1</p><p>8 -2</p><p>7 -3</p><p></p><p><span style="color: Lime">Player choice</span></p><p></p><p>Players can choose between point buy and rolling. The rules encourage the DM to be strict with begging for rerolls.</p><p></p><p>There is a clear benefit to either: With point buy, you can achieve slightly better scores than the roll average (12.25), and a more balanced character. However, without the downside risk of a really bad score, you also don't get the upside of a possible 18. The best you can do with point buy is a 17 with perfectly aligned race and class. If you want an 18, you have to roll. The 18 is reserved for the less than 10% lucky few.</p><p></p><p><span style="color: Lime">Advancement</span></p><p></p><p>PCs get a stat bump every 5 levels. However, you can only raise a stat if it is equal to 10 + 1/2 level + race + class bonus or lower. The same limit applies to all other stat boosters, like Gauntlets of Ogre Power. This will protect the uniqueness of the 18 until level 10.</p></blockquote><p></p>
[QUOTE="mkill, post: 5802945, member: 55985"] Ok, here's something a bit more crazy: First of all, assume that stat modifiers are stat-10. That's right, a 10 is +0, a 14 is +4, and an 18 is +8. This spreads ability modifiers twice as wide as standard d20. An 18 is the equivalent of a 26. Now, with that kind of big spread, you want to make sure that 14-16 is a normal starting stat for attack, with 18 a lucky exception. [COLOR=Lime]Rolling stats [/COLOR] * roll stats, 4d6 drop lowest as the default (average roll: 12.25) * option to reroll if total bonus is under +3 or no score is 14 or higher * race gives +1 to one stat; If already [U]17[/U], add to other stat under 17 * class gives +1 to one stat; If already [U]17[/U], add to other stat under 17 * feats to make melee attacks with any stat: Weapon Finess (Dex), Titan Style (Con), Tactical Duelist (Int), Mystic Martial Arts (Wis), Champion Style (Cha) Effect: * everyone has at least a 14, or 16 if race + class align perfectly * There is only one way to get an 18: roll it. This will make an 18 fairly rare: 21/6^4 = 1.62% per roll, or 9,34% on 6 rolls * A minimum 14 is pretty likely (over 40% per roll) [URL="https://klubkev.org/%7Eksulliva/ralph/dnd-stats.html"]https://klubkev.org/~ksulliva/ralph/dnd-stats.html[/URL] [COLOR=Lime]Point buy[/COLOR] Distribute 15 points score cost 15 7 14 5 13 3 12 2 11 1 10 0 9 -1 8 -2 7 -3 [COLOR=Lime]Player choice[/COLOR] Players can choose between point buy and rolling. The rules encourage the DM to be strict with begging for rerolls. There is a clear benefit to either: With point buy, you can achieve slightly better scores than the roll average (12.25), and a more balanced character. However, without the downside risk of a really bad score, you also don't get the upside of a possible 18. The best you can do with point buy is a 17 with perfectly aligned race and class. If you want an 18, you have to roll. The 18 is reserved for the less than 10% lucky few. [COLOR=Lime]Advancement[/COLOR] PCs get a stat bump every 5 levels. However, you can only raise a stat if it is equal to 10 + 1/2 level + race + class bonus or lower. The same limit applies to all other stat boosters, like Gauntlets of Ogre Power. This will protect the uniqueness of the 18 until level 10. [/QUOTE]
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