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<blockquote data-quote="Tormyr" data-source="post: 7259577" data-attributes="member: 6776887"><p>If the mortals found a way to detonate the gods as they walked the earth, the dead zones could be spread all over, with some being larger if more than one god was detonated in the area. The gods could have exploded when the divine gate was sealed by the mortals, cutting them off from the celestial plane and the source of their power.</p><p></p><p>One of the long running plots could be that the remaining celestials are angry and working on reopening the diving gate to reclaim dominion over the world. With that kind of story line, there is all kinds of opportunities to make things topsy-turvy. Clerics could be drawing power through cracks in the sealed Celestial Gate or from the dead gods. Warlocks could have mysterious patrons (who are actually celestials) that have them helping the celestial's plans in subtle ways. Devils could have been cursed by the celestials and driven underground while secretly keeping the celestials' plans in check. There are lots of cool options with the key conceit of your setting.</p><p></p><p>Another option for reducing healing would be to use [MENTION=63]RangerWickett[/MENTION] 's idea for reduced natural healing and remove ability modifiers from the amount of healing gained from spells. At some point, if it becomes too hard, the PCs can find an artifact that allows healing to be at full power.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 7259577, member: 6776887"] If the mortals found a way to detonate the gods as they walked the earth, the dead zones could be spread all over, with some being larger if more than one god was detonated in the area. The gods could have exploded when the divine gate was sealed by the mortals, cutting them off from the celestial plane and the source of their power. One of the long running plots could be that the remaining celestials are angry and working on reopening the diving gate to reclaim dominion over the world. With that kind of story line, there is all kinds of opportunities to make things topsy-turvy. Clerics could be drawing power through cracks in the sealed Celestial Gate or from the dead gods. Warlocks could have mysterious patrons (who are actually celestials) that have them helping the celestial's plans in subtle ways. Devils could have been cursed by the celestials and driven underground while secretly keeping the celestials' plans in check. There are lots of cool options with the key conceit of your setting. Another option for reducing healing would be to use [MENTION=63]RangerWickett[/MENTION] 's idea for reduced natural healing and remove ability modifiers from the amount of healing gained from spells. At some point, if it becomes too hard, the PCs can find an artifact that allows healing to be at full power. [/QUOTE]
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