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<blockquote data-quote="Tony Vargas" data-source="post: 7259990" data-attributes="member: 996"><p>So back to it takes very healthy people (CON bonus to HD), and large-HD classes like fighters & barbarians longer to heal up than d6-HD 8 CON wizards.... </p><p></p><p>Why not decide what you think is a realistic time to heal up to full, modify it for CON, and divide total hps by that to get hps/day? That way tough guys get to be somewhat tough?</p><p></p><p>Not that it matters in the face of any systematic source of magical healing, even if halved. If you have nothing to do but sit around waiting for the tough guys to heal, you can prep a whole slate of healing and lay it on 'em, then do it again...</p><p></p><p> You could have healing spells use HD instead of the dice specified by the spell description. Drives home that sort of 'Gods're dead, you're on your own' feel. Recovering HD becomes an issue, though, again, you could just go with dividing total HD by that hypothetical 'realistic time to heal' to get a base rate.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7259990, member: 996"] So back to it takes very healthy people (CON bonus to HD), and large-HD classes like fighters & barbarians longer to heal up than d6-HD 8 CON wizards.... Why not decide what you think is a realistic time to heal up to full, modify it for CON, and divide total hps by that to get hps/day? That way tough guys get to be somewhat tough? Not that it matters in the face of any systematic source of magical healing, even if halved. If you have nothing to do but sit around waiting for the tough guys to heal, you can prep a whole slate of healing and lay it on 'em, then do it again... You could have healing spells use HD instead of the dice specified by the spell description. Drives home that sort of 'Gods're dead, you're on your own' feel. Recovering HD becomes an issue, though, again, you could just go with dividing total HD by that hypothetical 'realistic time to heal' to get a base rate. [/QUOTE]
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