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<blockquote data-quote="schnee" data-source="post: 7101854" data-attributes="member: 16728"><p>Man, you really did work the holy hell out of this. Glancing through, it looks really thorough and thoughtful. </p><p></p><p>What's funny is that along the way of re-creating some Basic stuff, you re-introduced AD&D 'Name' levels. (In that game, characters get 1-3 HP per level after that, depending on which class, but you get it.)</p><p></p><p>I think you also fixed a whole bunch of 'linear fighter quadratic wizard' just by lopping off all those spells completely. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p><p></p><p>This seems like a great way to get a gritty 'Greyhawk' style game. No ultra-gods roaming around, just a bunch of relative equals that can still be felled by a horde of low power beasties.</p><p></p><p>Question: what is your rule regarding magic items? Do they work identically now, with the limits on attunement and such? If those are still there, then this creates a really awesome dynamic - there is no way for a character group to become fully optimal and invulnerable, so I could see a lot more re-shuffling in the power players of the world.</p></blockquote><p></p>
[QUOTE="schnee, post: 7101854, member: 16728"] Man, you really did work the holy hell out of this. Glancing through, it looks really thorough and thoughtful. What's funny is that along the way of re-creating some Basic stuff, you re-introduced AD&D 'Name' levels. (In that game, characters get 1-3 HP per level after that, depending on which class, but you get it.) I think you also fixed a whole bunch of 'linear fighter quadratic wizard' just by lopping off all those spells completely. :heh: This seems like a great way to get a gritty 'Greyhawk' style game. No ultra-gods roaming around, just a bunch of relative equals that can still be felled by a horde of low power beasties. Question: what is your rule regarding magic items? Do they work identically now, with the limits on attunement and such? If those are still there, then this creates a really awesome dynamic - there is no way for a character group to become fully optimal and invulnerable, so I could see a lot more re-shuffling in the power players of the world. [/QUOTE]
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