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<blockquote data-quote="Sorinth" data-source="post: 9826085" data-attributes="member: 7050650"><p>Draining spell slots is certainly a cool twist.</p><p></p><p>I would maybe make is a die roll and lose that level of spell slot. If no spell slots of that level are available it takes the highest available spell slot of a lower level, and if none of those are available it takes the lowest spell slot available. The die being rolled can then be different for different creatures, ie a Shadow might use a d4 whereas a Wraith might roll a d8. And allow Heroic Inspiration to re-roll the die so there's that option of trying to save a spell slot.</p><p></p><p>Always taking high level slots first means the players should be encouraged to nova and use their high level slots quickly, which isn't bad if they have to keep pushing through those 3-5 encounters per day but that can get old if overdone so make sure it's not too frequent and it gets telegraphed in advance. Draining lower level spell slots brings a different style of resource husbandry which can also be interesting, so having that variety of approaches is probably best.</p><p></p><p>I'm kind of assuming these Shar villains are actually the ones creating these dead/wild magic zones as part of an grand attack on the weave that Shar has planned. In this case I would also suggest areas where the weave is weakened but not fully dead, these would probably be the "attacks" by the Sharans and if not stopped the area will eventually become a dead zone, if stopped it can slowly recover. Lots of different ways of handling these weakened areas, it could limit spells to a certain level or lower which would force players into using lower level slots. It could be spell chance failure where you make a spellcast skill check vs a DC set by the spell level every time you cast a spell. I'm sure there's plenty of ideas for what a weakened weave could look like, the wild magic zones could themselves be what a weakened weave looks like.</p></blockquote><p></p>
[QUOTE="Sorinth, post: 9826085, member: 7050650"] Draining spell slots is certainly a cool twist. I would maybe make is a die roll and lose that level of spell slot. If no spell slots of that level are available it takes the highest available spell slot of a lower level, and if none of those are available it takes the lowest spell slot available. The die being rolled can then be different for different creatures, ie a Shadow might use a d4 whereas a Wraith might roll a d8. And allow Heroic Inspiration to re-roll the die so there's that option of trying to save a spell slot. Always taking high level slots first means the players should be encouraged to nova and use their high level slots quickly, which isn't bad if they have to keep pushing through those 3-5 encounters per day but that can get old if overdone so make sure it's not too frequent and it gets telegraphed in advance. Draining lower level spell slots brings a different style of resource husbandry which can also be interesting, so having that variety of approaches is probably best. I'm kind of assuming these Shar villains are actually the ones creating these dead/wild magic zones as part of an grand attack on the weave that Shar has planned. In this case I would also suggest areas where the weave is weakened but not fully dead, these would probably be the "attacks" by the Sharans and if not stopped the area will eventually become a dead zone, if stopped it can slowly recover. Lots of different ways of handling these weakened areas, it could limit spells to a certain level or lower which would force players into using lower level slots. It could be spell chance failure where you make a spellcast skill check vs a DC set by the spell level every time you cast a spell. I'm sure there's plenty of ideas for what a weakened weave could look like, the wild magic zones could themselves be what a weakened weave looks like. [/QUOTE]
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