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Hardening Items Magically
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<blockquote data-quote="frankthedm" data-source="post: 2887032" data-attributes="member: 1164"><p>If you have 3 days, 1,500 gp, 55 XP to spend and the craft wonderous item feat you can "magicly treat the walls" with no spell needed.</p><p></p><p><strong>Magically Treated Walls</strong></p><p><em>These walls are stronger than average, with a greater hardness, more hit points, and a higher break DC. Magic can usually <strong>double the hardness and hit points</strong> and can add up to 20 to the break DC. A magically treated wall also gains a saving throw against spells that could affect it, with the save bonus equaling 2 + one-half the caster level of the magic reinforcing the wall. Creating a magic wall requires the Craft Wondrous Item feat and the expenditure of 1,500 gp for each 10 foot-by-10-foot wall section. </em> </p><p></p><p>Makes the 6th level Hardening kinda gimpy in comparison. </p><p></p><p><span style="color: Lime"><span style="font-size: 9px"><em>Hardening</em></span></span></p><p><span style="color: Lime"><span style="font-size: 9px"><em>Transmutation</em></span></span></p><p><span style="color: Lime"><span style="font-size: 9px"><em>Level: Sor/Wiz 6, Artifice 7 </em></span></span></p><p><span style="color: Lime"><span style="font-size: 9px"><em>Components: V, S </em></span></span></p><p><span style="color: Lime"><span style="font-size: 9px"><em>Casting Time: 1 standard action </em></span></span></p><p><span style="color: Lime"><span style="font-size: 9px"><em>Range: Touch </em></span></span></p><p><span style="color: Lime"><span style="font-size: 9px"><em>Target: One item of a volume no greater than 10 cu. ft./level (see text) </em></span></span></p><p><span style="color: Lime"><span style="font-size: 9px"><em>Duration: Permanent </em></span></span></p><p><span style="color: Lime"><span style="font-size: 9px"><em>Saving Throw: None </em></span></span></p><p><span style="color: Lime"><span style="font-size: 9px"><em>Spell Resistance: Yes (object) </em></span></span></p><p><span style="color: Lime"><span style="font-size: 9px"><em></em></span></span></p><p><span style="color: Lime"><span style="font-size: 9px"><em>This spell increases the hardness of materials. For every two caster levels, increase by 1 the hardness of the material targeted by the spell. This hardness increase improves only the material’s resistance to damage. Nothing else is modified by the improvement. </em></span></span></p><p><span style="color: Lime"><span style="font-size: 9px"><em></em></span></span></p><p><span style="color: Lime"><span style="font-size: 9px"><em>The hardening spell does not in any way affect resistance to other forms of transformation. </em></span></span></p><p><span style="color: Lime"><span style="font-size: 9px"><em></em></span></span></p><p><span style="color: Lime"><span style="font-size: 9px"><em>This spell affects up to 10 cubic feet per level of the spellcaster. </em></span></span></p><p><span style="color: Lime"><span style="font-size: 9px"><em></em></span></span></p><p><span style="color: Lime"><span style="font-size: 9px"><em>If cast upon a metal or mineral, the volume is reduced to 1 cubic foot per level. </em> </span> </span></p></blockquote><p></p>
[QUOTE="frankthedm, post: 2887032, member: 1164"] If you have 3 days, 1,500 gp, 55 XP to spend and the craft wonderous item feat you can "magicly treat the walls" with no spell needed. [B]Magically Treated Walls[/B] [I]These walls are stronger than average, with a greater hardness, more hit points, and a higher break DC. Magic can usually [b]double the hardness and hit points[/b] and can add up to 20 to the break DC. A magically treated wall also gains a saving throw against spells that could affect it, with the save bonus equaling 2 + one-half the caster level of the magic reinforcing the wall. Creating a magic wall requires the Craft Wondrous Item feat and the expenditure of 1,500 gp for each 10 foot-by-10-foot wall section. [/I] Makes the 6th level Hardening kinda gimpy in comparison. [COLOR=Lime][SIZE=1][I]Hardening Transmutation Level: Sor/Wiz 6, Artifice 7 Components: V, S Casting Time: 1 standard action Range: Touch Target: One item of a volume no greater than 10 cu. ft./level (see text) Duration: Permanent Saving Throw: None Spell Resistance: Yes (object) This spell increases the hardness of materials. For every two caster levels, increase by 1 the hardness of the material targeted by the spell. This hardness increase improves only the material’s resistance to damage. Nothing else is modified by the improvement. The hardening spell does not in any way affect resistance to other forms of transformation. This spell affects up to 10 cubic feet per level of the spellcaster. If cast upon a metal or mineral, the volume is reduced to 1 cubic foot per level. [/I] [/SIZE] [/COLOR] [/QUOTE]
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