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Hardest things to balance in game
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<blockquote data-quote="Kristian Serrano" data-source="post: 3674134" data-attributes="member: 13046"><p>For me it's general practices that seem to be more art rather than science.</p><p></p><p><strong>Magic Items: </strong>This includes wondrous items, rings, item abilities, etc. I've often tried to create legacy abilities a la Weapons of Legacy, but I gave up on that. I instead use the enhancement bonus ability options and choose from the lists in Magic Item Compendium.</p><p></p><p><strong>Feats:</strong> I have a problem with feats in general in that there are so many great options that allow one to really design a unique character concept, but the number of slots available to characters is too limiting (I don't see why d20 didn't allow for 1 feat/HD for all creatures). Aside from that, I also have a hard time balancing feats with one another given the wide range of value feats tend to have.</p><p></p><p><strong>Classes/Prestige Classes:</strong> identical to the feats issue in that they can be difficult to balance, especially with variable numbers of levels for different PrCs. Classes are generally easier since one can easily compare against any of the 11 classes in the core rules. However, I often come across situations where a player has a concept, but none of the classes help to achieve that concept feasibly without imposing other abilities in which they aren't interested. For example, I have a player who wants to play a holy combatant character with domain powers and a high BAB, but doesn't necessarily care for spells. Paladin has the BAB, but no domains. Would trading off a mount and lay on hands for domains be sufficient. It's debatable.</p></blockquote><p></p>
[QUOTE="Kristian Serrano, post: 3674134, member: 13046"] For me it's general practices that seem to be more art rather than science. [B]Magic Items: [/B]This includes wondrous items, rings, item abilities, etc. I've often tried to create legacy abilities a la Weapons of Legacy, but I gave up on that. I instead use the enhancement bonus ability options and choose from the lists in Magic Item Compendium. [B]Feats:[/B] I have a problem with feats in general in that there are so many great options that allow one to really design a unique character concept, but the number of slots available to characters is too limiting (I don't see why d20 didn't allow for 1 feat/HD for all creatures). Aside from that, I also have a hard time balancing feats with one another given the wide range of value feats tend to have. [B]Classes/Prestige Classes:[/B] identical to the feats issue in that they can be difficult to balance, especially with variable numbers of levels for different PrCs. Classes are generally easier since one can easily compare against any of the 11 classes in the core rules. However, I often come across situations where a player has a concept, but none of the classes help to achieve that concept feasibly without imposing other abilities in which they aren't interested. For example, I have a player who wants to play a holy combatant character with domain powers and a high BAB, but doesn't necessarily care for spells. Paladin has the BAB, but no domains. Would trading off a mount and lay on hands for domains be sufficient. It's debatable. [/QUOTE]
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