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Hardest things to balance in game
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<blockquote data-quote="FireLance" data-source="post: 3675006" data-attributes="member: 3424"><p>The abilities that I tend to have more trouble balancing usually have all of the following characteristics:</p><p></p><p>1. Need to be activated in the presence of enemies, e.g. most offensive abilities</p><p>2. Significantly more powerful than what a "normal" character is able to do (possibly breaking the "metacap")</p><p>3. Usable a small number of times per day (less than the expected number of encounters per day)</p><p></p><p>These abilities include the frenzied berserker's frenzy, divine metamagic, sudden metamagic feats, metamagic rods, etc.</p><p></p><p>Such abilities tend to increase the variability of encounters since they create additional uncertainties: whether the ability has already been used, whether the ability will be used, and, as a related point, whether the PCs' opponents will be able to do anything to prevent the use of the ability.</p><p></p><p>That is why I am of the view that a system with abilities that are refreshed primarily on a per encounter basis instead of on a per day basis would help DMs balance their games better, since the PCs will start each encounter at approximately the same level of resources.</p></blockquote><p></p>
[QUOTE="FireLance, post: 3675006, member: 3424"] The abilities that I tend to have more trouble balancing usually have all of the following characteristics: 1. Need to be activated in the presence of enemies, e.g. most offensive abilities 2. Significantly more powerful than what a "normal" character is able to do (possibly breaking the "metacap") 3. Usable a small number of times per day (less than the expected number of encounters per day) These abilities include the frenzied berserker's frenzy, divine metamagic, sudden metamagic feats, metamagic rods, etc. Such abilities tend to increase the variability of encounters since they create additional uncertainties: whether the ability has already been used, whether the ability will be used, and, as a related point, whether the PCs' opponents will be able to do anything to prevent the use of the ability. That is why I am of the view that a system with abilities that are refreshed primarily on a per encounter basis instead of on a per day basis would help DMs balance their games better, since the PCs will start each encounter at approximately the same level of resources. [/QUOTE]
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