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Hardness and Sunder
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<blockquote data-quote="doktorstick" data-source="post: 213113" data-attributes="member: 4485"><p>Howdy.</p><p></p><p>I have had a 5 months haitus from D&D and will start playing again. I was reading through various sections of the books to re-familiarize myself with some of the rules. And I came across sundering.</p><p></p><p>I don't know why I never really paid attention to sundering. But when I re-read PHB pg. 136, I realized that sundering, combined with the low hardness/hitpoints of weapons, is quite powerful if not too powerful.</p><p></p><p>Large hafted weapons have approximately a hardness of 5 and 10 hitpoints. It takes only 15 points of damage to destroy this weapon? If it was a <em>+5 great axe</em>, it would only take 25 points of damage to destroy the weapon. And this (assuming you have a +5, too) would cause NO damage to the attacker's weapon. Doesn't that seem odd on two accounts--a) weapons are too wimpy (a hardness/hp problem?); and b) you can slam one weapon with the force of the gods and not damage the other?</p><p></p><p>Most higher level fighters would be able to sunder any weapon at will. Why wouldn't you do that all the time? The first time you get a +3 weapon, go sunder all those +2's in the land and rule in hand-to-hand. You know when you find a weapon that you can't sunder, it's worth keeping. Surrounded by an angry mob? Whirlwind attack sundering each and every weapon.</p><p></p><p>NPCs could quickly drive players mad. Have a few hefty fighters in that dungeon, and wham--no more party weapons. *snap* *crackle* *pop*</p><p></p><p>And of course they would have the Sunder feat.</p><p></p><p>No damage to your own weapon...? Geez. No wonder you can break adamantine doors with your dagger. Power attack. Power attack. Power attack.</p><p></p><p>And don't get me started on unarmed disarms.</p><p></p><p>/ds</p></blockquote><p></p>
[QUOTE="doktorstick, post: 213113, member: 4485"] Howdy. I have had a 5 months haitus from D&D and will start playing again. I was reading through various sections of the books to re-familiarize myself with some of the rules. And I came across sundering. I don't know why I never really paid attention to sundering. But when I re-read PHB pg. 136, I realized that sundering, combined with the low hardness/hitpoints of weapons, is quite powerful if not too powerful. Large hafted weapons have approximately a hardness of 5 and 10 hitpoints. It takes only 15 points of damage to destroy this weapon? If it was a [i]+5 great axe[/i], it would only take 25 points of damage to destroy the weapon. And this (assuming you have a +5, too) would cause NO damage to the attacker's weapon. Doesn't that seem odd on two accounts--a) weapons are too wimpy (a hardness/hp problem?); and b) you can slam one weapon with the force of the gods and not damage the other? Most higher level fighters would be able to sunder any weapon at will. Why wouldn't you do that all the time? The first time you get a +3 weapon, go sunder all those +2's in the land and rule in hand-to-hand. You know when you find a weapon that you can't sunder, it's worth keeping. Surrounded by an angry mob? Whirlwind attack sundering each and every weapon. NPCs could quickly drive players mad. Have a few hefty fighters in that dungeon, and wham--no more party weapons. *snap* *crackle* *pop* And of course they would have the Sunder feat. No damage to your own weapon...? Geez. No wonder you can break adamantine doors with your dagger. Power attack. Power attack. Power attack. And don't get me started on unarmed disarms. /ds [/QUOTE]
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