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Harmless Spells
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<blockquote data-quote="ThirdWizard" data-source="post: 2276605" data-attributes="member: 12037"><p>Here's a really bad analogy to how I see it happening in game.</p><p></p><p>There are three levels of the individual acceptance of spells (yeah, like we need more ways to use the word "level"). Usually you're on "Defcon 3." You can up this to "Defcon 1" and lower it to "Defcon 5." (lower from 3 to 5? This is 3E what am I saying??). "Harmless" spells get through the normal Defcon 3, because the natural defenses don't stop those spells. It has nothing to do with the character feeling anything at all. The spell by its very nature gets through this state of being.</p><p></p><p>Now, when the character wants, they can elect to go to "Defcon 1" or "Defcon 5" depending on what they desire at the moment, the decision made when the saving throw is permitted. So, if that enemy mage is casting a spell on you, and you don't know what it is, you can actively resist it. When a friendly mage is casting something on you and you trust them, you might lower your resistance to the effect.</p><p></p><p>But, its a function of the spell that it gets through, not any kind of reaction by the target at all, even subconcious, that will allow the spell to get through. That's how I see it anyway. It's magic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The way I run it in game is "The spell being cast on you is Harmless. Do you try and resist it?"</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2276605, member: 12037"] Here's a really bad analogy to how I see it happening in game. There are three levels of the individual acceptance of spells (yeah, like we need more ways to use the word "level"). Usually you're on "Defcon 3." You can up this to "Defcon 1" and lower it to "Defcon 5." (lower from 3 to 5? This is 3E what am I saying??). "Harmless" spells get through the normal Defcon 3, because the natural defenses don't stop those spells. It has nothing to do with the character feeling anything at all. The spell by its very nature gets through this state of being. Now, when the character wants, they can elect to go to "Defcon 1" or "Defcon 5" depending on what they desire at the moment, the decision made when the saving throw is permitted. So, if that enemy mage is casting a spell on you, and you don't know what it is, you can actively resist it. When a friendly mage is casting something on you and you trust them, you might lower your resistance to the effect. But, its a function of the spell that it gets through, not any kind of reaction by the target at all, even subconcious, that will allow the spell to get through. That's how I see it anyway. It's magic. ;) The way I run it in game is "The spell being cast on you is Harmless. Do you try and resist it?" [/QUOTE]
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