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<blockquote data-quote="Patrick-S&amp;S" data-source="post: 223903" data-attributes="member: 4633"><p>This is of course anything but correct. For those who are looking for a low magic setting there is nothing that suits better than Hârn. And even if you do want to game with 3E still, there are guides to make the rules fit more into the setting. The amount of magic is up to the DM; it's there but it is up to the DM how much he wants to use of it. In terms of detail there is no other game that comes close. </p><p></p><p>Kalamar is good, I also have it, but compared to Hârn it does not come close in the realism or low-key feel. Kalamar is somewhere inbetween Forgotten Realms and Hârn. It is a great setting but not <em>"better for those seeking useful material"</em>. Hârn wins that section hands down. Of course if you are looking for something with a higher magic involvement, like say Faerun, stay away from Hârn completely. Kalamar for that matter too. </p><p></p><p></p><p></p><p>To this I agree, at least the d20 involvement. The official support is not what it could have been. However there are several guides, spells, and other things taken from the official HârnMaster rules that are currently being converted to the d20 rules. I will publish to guides that will make d20 and Hârn indeed compatible. One of the guides will be extremely detailed with classes, feats and more. Hell even if you <strong>DO NOT</strong> want to game Hârn the guide could be used for those who are looking for a grimmer game.</p><p></p><p>But as I wrote it is up to what you want really. If you like games like Greyhawk or Forgotten Realms stay well away from Hârn. If you like Warhammer and Kalamar even you may want to try it out. I like Hârn, Warhammer and Kalamar myself. Here is another link to a <a href="http://www.lythia.com/rant/intro.php" target="_blank">HârnWorld Introduction</a>.</p></blockquote><p></p>
[QUOTE="Patrick-S&S, post: 223903, member: 4633"] This is of course anything but correct. For those who are looking for a low magic setting there is nothing that suits better than Hârn. And even if you do want to game with 3E still, there are guides to make the rules fit more into the setting. The amount of magic is up to the DM; it's there but it is up to the DM how much he wants to use of it. In terms of detail there is no other game that comes close. Kalamar is good, I also have it, but compared to Hârn it does not come close in the realism or low-key feel. Kalamar is somewhere inbetween Forgotten Realms and Hârn. It is a great setting but not [I]"better for those seeking useful material"[/I]. Hârn wins that section hands down. Of course if you are looking for something with a higher magic involvement, like say Faerun, stay away from Hârn completely. Kalamar for that matter too. To this I agree, at least the d20 involvement. The official support is not what it could have been. However there are several guides, spells, and other things taken from the official HârnMaster rules that are currently being converted to the d20 rules. I will publish to guides that will make d20 and Hârn indeed compatible. One of the guides will be extremely detailed with classes, feats and more. Hell even if you [B]DO NOT[/B] want to game Hârn the guide could be used for those who are looking for a grimmer game. But as I wrote it is up to what you want really. If you like games like Greyhawk or Forgotten Realms stay well away from Hârn. If you like Warhammer and Kalamar even you may want to try it out. I like Hârn, Warhammer and Kalamar myself. Here is another link to a [URL=http://www.lythia.com/rant/intro.php]HârnWorld Introduction[/URL]. [/QUOTE]
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