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<blockquote data-quote="jdrakeh" data-source="post: 4067316" data-attributes="member: 13892"><p>No, not really. IH is much lower magic that Standard d20, yes, but the PCs are still magnitudes more powerful than the typical HarnMaster PC and monsters, though not as commonplace as they are in D&D, aren't quite the menace that they are in HM, either. HarnMaster is <em>not</em> a Heroic Fantasy RPG. Really, any system that places PCs on a plateau far above that of normal mortals by default is going to be an awkward fit for HarnWorld at best. </p><p></p><p>That said, the two systems that seem to have been tried and found to closely mirror the conventions of Harn are GURPS and Hero. I see several non-HarnMaster players who post about successfully using those systems to explore HarnWorld without altering its base assumptions much (if at all). Of d20 systems, I really think Grim Tales is the closest fit (and I have used it, though even GT left a bit to be desired in the 'heroes as normal people doing fantastic stuff' department). </p><p></p><p>In many ways, HM is the fantasy equivalent of CoC (without the going crazy in the face of weirdness bit). It's about heroism earned by deed, not bestowed by game mechanics. PCs in HM are, by default, very mortal and not much different from everybody else in the world.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 4067316, member: 13892"] No, not really. IH is much lower magic that Standard d20, yes, but the PCs are still magnitudes more powerful than the typical HarnMaster PC and monsters, though not as commonplace as they are in D&D, aren't quite the menace that they are in HM, either. HarnMaster is [i]not[/i] a Heroic Fantasy RPG. Really, any system that places PCs on a plateau far above that of normal mortals by default is going to be an awkward fit for HarnWorld at best. That said, the two systems that seem to have been tried and found to closely mirror the conventions of Harn are GURPS and Hero. I see several non-HarnMaster players who post about successfully using those systems to explore HarnWorld without altering its base assumptions much (if at all). Of d20 systems, I really think Grim Tales is the closest fit (and I have used it, though even GT left a bit to be desired in the 'heroes as normal people doing fantastic stuff' department). In many ways, HM is the fantasy equivalent of CoC (without the going crazy in the face of weirdness bit). It's about heroism earned by deed, not bestowed by game mechanics. PCs in HM are, by default, very mortal and not much different from everybody else in the world. [/QUOTE]
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