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Harniacs vs. d20/D&D players
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<blockquote data-quote="Kaptain_Kantrip" data-source="post: 262555" data-attributes="member: 546"><p>What? No interest in the almighty Harn? </p><p>Ban him! BAAAAANNNNN HIM! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>LOL. Seriously, you raise a good point in your last paragraph, about D&D ingraining a certain (video game is my term for it) mentality in players that is hard to break when they go to try other systems and settings. </p><p></p><p>For instance, I just started running a Harn game, and the players bitched about their lack of power, lack of access to what would normally be considered mundane weapons and armor, lack of money, lack of magic, and lack of combat opportunities! But after the initial bitching and confusion, they realized Harn was different and enjoyed themselves immensely, with no more than one combat per three sessions, minimal treasure found amounting to around 500 sp, only a few cantrips cast per session, and constant worry about the effects their actions would have on society or the reaction society would have against them if they were caught! </p><p></p><p>Harn is undoubtedly the most painstakingly realistic fantasy world ever created and is not for those looking for cheap thrills and high magic (*cough* FR *cough*). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> It's not for everyone. It requires, nay demands, a higher degree of intelligence and dedication than other settings. I'm not saying this to sound elitist, but because it's true. Harn is as complex and alive as the real world. If you want a gritty, fantasy simulation as close to 12th century earth as possible (but still with a few monsters and magics), Harn is your ticket to ride, baby.</p></blockquote><p></p>
[QUOTE="Kaptain_Kantrip, post: 262555, member: 546"] What? No interest in the almighty Harn? Ban him! BAAAAANNNNN HIM! :D LOL. Seriously, you raise a good point in your last paragraph, about D&D ingraining a certain (video game is my term for it) mentality in players that is hard to break when they go to try other systems and settings. For instance, I just started running a Harn game, and the players bitched about their lack of power, lack of access to what would normally be considered mundane weapons and armor, lack of money, lack of magic, and lack of combat opportunities! But after the initial bitching and confusion, they realized Harn was different and enjoyed themselves immensely, with no more than one combat per three sessions, minimal treasure found amounting to around 500 sp, only a few cantrips cast per session, and constant worry about the effects their actions would have on society or the reaction society would have against them if they were caught! Harn is undoubtedly the most painstakingly realistic fantasy world ever created and is not for those looking for cheap thrills and high magic (*cough* FR *cough*). :D It's not for everyone. It requires, nay demands, a higher degree of intelligence and dedication than other settings. I'm not saying this to sound elitist, but because it's true. Harn is as complex and alive as the real world. If you want a gritty, fantasy simulation as close to 12th century earth as possible (but still with a few monsters and magics), Harn is your ticket to ride, baby. [/QUOTE]
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