Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Harniacs vs. d20/D&D players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kaptain_Kantrip" data-source="post: 267312" data-attributes="member: 546"><p>I'm not going to involve myself in discussions of which game is better anymore, LOL. To each their own. </p><p></p><p>What I would prefer to discuss is how to integrate Harn (the setting) and d20 (the rules), allowing for a greater number of people to use Harn without having to learn HarnMaster rules. I'd like those interested in such a setting to give Harn a try, or take some of it and use it in their homebrew or wherever, because Harn has a lot to offer. I would also like to discuss using Harnic elements in d20 games/settings.</p><p></p><p>HarnWorld is ideal for low fantasy, low population, low magic "gritty" games. It is loaded with more detail and information than most will probably ever need--but this is good, because if you need it, it's there. I don't think I need tectonic plate movements, LOL, but it's better to have them than not in case the question ever comes up (such as plotting earthquakes and continental drift...). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> That said, there is a ton of information you WILL need included, and in a level of detail you won't find in any other published setting, if you can even find it all. If you like a healthy dose of good old medieval earth with a dash of fantasy to spice things up, give Harn a try, or perhaps Ars Magica (which I am unfamiliar with but have heard good things about).</p><p></p><p>Making d20 compatible with Harn is a bit tricky (frex: I spent 3 weeks tweaking the rules before I was happy, only to have Swashbuckling Adventures come out and improve on several of my ideas--curse you, Mike Mearls! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ). There are several things you can do to run Harn with d20:</p><p></p><p>1. Don't change a thing. You will get a much more detailed game world that is much higher fantasy (and more illogical because Harn was not written to take such things into consideration when formulating its history or societies). However, this could be a lot of fun, especially if you don't have a lot of time to tweak the rules. Doubtless, some of Harniacal brethren will condemn such blasphemy, but it's your Harn. Do with it what you want and have fun!</p><p></p><p>2. House Rule it. This requires a bit of work (okay, a lot of work). However, it is very rewarding and makes the setting all the more personal to you, because you've made up the rules as well as the adventures. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The amount of tweaking depends on your play style and desired result. You can make Harn no fantasy (like medieval earth), low fantasy (default), middle fantasy (Greyhawk) or high fantasy (like Forgotten Realms). Harn probably works best at middle fantasy or lower levels. It would be extremely easy to yank all magic and monsters from Harn with minimal complications, if any. Likewise, it wouldn't be that hard to add in a bit extra in the way of monsters and magic without messing things up to get middle fantasy. Adding in a ton of monsters and magic without regard for all the ramifications destroys the integrity of the setting (without major work), but I don't see it as impossible. If you don't care about maintaining the integrity of Harnic history, politics, culture, etc., you could turn Harn into another Forgotten Realms or Scarred Lands easily (not meant as a slam!--just using them as examples of high fantasy heroic settings you're all familiar with). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Kaptain_Kantrip, post: 267312, member: 546"] I'm not going to involve myself in discussions of which game is better anymore, LOL. To each their own. What I would prefer to discuss is how to integrate Harn (the setting) and d20 (the rules), allowing for a greater number of people to use Harn without having to learn HarnMaster rules. I'd like those interested in such a setting to give Harn a try, or take some of it and use it in their homebrew or wherever, because Harn has a lot to offer. I would also like to discuss using Harnic elements in d20 games/settings. HarnWorld is ideal for low fantasy, low population, low magic "gritty" games. It is loaded with more detail and information than most will probably ever need--but this is good, because if you need it, it's there. I don't think I need tectonic plate movements, LOL, but it's better to have them than not in case the question ever comes up (such as plotting earthquakes and continental drift...). :p That said, there is a ton of information you WILL need included, and in a level of detail you won't find in any other published setting, if you can even find it all. If you like a healthy dose of good old medieval earth with a dash of fantasy to spice things up, give Harn a try, or perhaps Ars Magica (which I am unfamiliar with but have heard good things about). Making d20 compatible with Harn is a bit tricky (frex: I spent 3 weeks tweaking the rules before I was happy, only to have Swashbuckling Adventures come out and improve on several of my ideas--curse you, Mike Mearls! :D ). There are several things you can do to run Harn with d20: 1. Don't change a thing. You will get a much more detailed game world that is much higher fantasy (and more illogical because Harn was not written to take such things into consideration when formulating its history or societies). However, this could be a lot of fun, especially if you don't have a lot of time to tweak the rules. Doubtless, some of Harniacal brethren will condemn such blasphemy, but it's your Harn. Do with it what you want and have fun! 2. House Rule it. This requires a bit of work (okay, a lot of work). However, it is very rewarding and makes the setting all the more personal to you, because you've made up the rules as well as the adventures. :) The amount of tweaking depends on your play style and desired result. You can make Harn no fantasy (like medieval earth), low fantasy (default), middle fantasy (Greyhawk) or high fantasy (like Forgotten Realms). Harn probably works best at middle fantasy or lower levels. It would be extremely easy to yank all magic and monsters from Harn with minimal complications, if any. Likewise, it wouldn't be that hard to add in a bit extra in the way of monsters and magic without messing things up to get middle fantasy. Adding in a ton of monsters and magic without regard for all the ramifications destroys the integrity of the setting (without major work), but I don't see it as impossible. If you don't care about maintaining the integrity of Harnic history, politics, culture, etc., you could turn Harn into another Forgotten Realms or Scarred Lands easily (not meant as a slam!--just using them as examples of high fantasy heroic settings you're all familiar with). ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Harniacs vs. d20/D&D players
Top