Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Harnmaster...a more mature and complex rpg?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ketherian" data-source="post: 6101297" data-attributes="member: 19595"><p>Hi.</p><p>I'm currently running a HarnMaster III campaign; and yes - I've done this before. Disclaimer: I'm a big fan of the system, and have written for Columbia Games & been involved in official rule rewrites. BTW - I'm also a D&D/Pathfinder fan.</p><p></p><p>HarnMaster (like pretty much any role playing system) is pretty flexible. The traditional game is one of low-magic, no divine intervention, and poverty, as Jan van Leyden described previously. Since I like playing "heroic" games, the parties tend to include a fair number of knights/soldiers more than farmers/serfs; and everyone is born free. My current campaign features a bunch of Laranians (two young knights, a yeoman, a priest, and a cook) in a small coastal town who solve mysteries (two murders and a kidnapping thus far). Not your typical scenario, I grant you, but we're enjoying it.</p><p></p><p>The base system is skill based. An average of three stats (plus a small bonus based on your character's astrological symbol) make up the base for any skill. The more you use a skill, the better you get at it. I like how there's reason behind a character's advancement (whereas in D&D and Pathfinder there really isn't). </p><p></p><p>I've heard HandOfEvil and Jan van Leyden's arguments against the system before. It's true - it's not for everyone. But to me the rules are pretty straightforward. What throws most people though is that it's not damage you track in combat so much as fatigue. You accrue fatigue with every action and with damage. To set up the character sheet is a bit math-heavy, but once done, it's just a matter of keeping track of fatigue. Get too much - roll xd6 against your endurance. Fail? Fall unconscious. Succeed? Stay standing. Since it's not as linear as hit points, it can generate "die hard" events where the PC just keeps taking and dishing out the damage without falling. Since the game is realistic, they will pay for this later (healing is slow and hard without magic).</p><p></p><p>The community is ... well, it's a community. There are good folk amongst it who will try to help whenever they can. And then there's the unhelpful folk. Everyone's got an opinion (or two...); but it is an active community. The forums see a ton of traffic and there's a lot of fan-written articles available for download from <a href="http://www.lythia.com" target="_blank">lythia.com</a>.</p><p></p><p>So, if you have a specific question about the system or the background, and don't like the result you're getting on the HarnForums (and I miss your post there), ask here -- I'd be happy to help out. </p><p></p><p>The short answer (TL;DR): Yes I run HM3 in its own background, and I like it. Ask me questions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Ketherian, post: 6101297, member: 19595"] Hi. I'm currently running a HarnMaster III campaign; and yes - I've done this before. Disclaimer: I'm a big fan of the system, and have written for Columbia Games & been involved in official rule rewrites. BTW - I'm also a D&D/Pathfinder fan. HarnMaster (like pretty much any role playing system) is pretty flexible. The traditional game is one of low-magic, no divine intervention, and poverty, as Jan van Leyden described previously. Since I like playing "heroic" games, the parties tend to include a fair number of knights/soldiers more than farmers/serfs; and everyone is born free. My current campaign features a bunch of Laranians (two young knights, a yeoman, a priest, and a cook) in a small coastal town who solve mysteries (two murders and a kidnapping thus far). Not your typical scenario, I grant you, but we're enjoying it. The base system is skill based. An average of three stats (plus a small bonus based on your character's astrological symbol) make up the base for any skill. The more you use a skill, the better you get at it. I like how there's reason behind a character's advancement (whereas in D&D and Pathfinder there really isn't). I've heard HandOfEvil and Jan van Leyden's arguments against the system before. It's true - it's not for everyone. But to me the rules are pretty straightforward. What throws most people though is that it's not damage you track in combat so much as fatigue. You accrue fatigue with every action and with damage. To set up the character sheet is a bit math-heavy, but once done, it's just a matter of keeping track of fatigue. Get too much - roll xd6 against your endurance. Fail? Fall unconscious. Succeed? Stay standing. Since it's not as linear as hit points, it can generate "die hard" events where the PC just keeps taking and dishing out the damage without falling. Since the game is realistic, they will pay for this later (healing is slow and hard without magic). The community is ... well, it's a community. There are good folk amongst it who will try to help whenever they can. And then there's the unhelpful folk. Everyone's got an opinion (or two...); but it is an active community. The forums see a ton of traffic and there's a lot of fan-written articles available for download from [URL="http://www.lythia.com"]lythia.com[/URL]. So, if you have a specific question about the system or the background, and don't like the result you're getting on the HarnForums (and I miss your post there), ask here -- I'd be happy to help out. The short answer (TL;DR): Yes I run HM3 in its own background, and I like it. Ask me questions. :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Harnmaster...a more mature and complex rpg?
Top