[center][b]GRYPHON[/b][/center]
Soaring high above the ground is a way of life for those with wings. The
culture of the Gryphons reflects their fierce spirit and independent nature.
Upon reaching maturity, Gryphons segregate themselves into Prides, based
upon their occupation. Each tribe or eyrie has the same Prides as all the
others. Each pride represents a niche or set of basic skills within the
Gryphon society and each is represented by a Training Package later
in this chapter.
The Prides are as follows:
[b]Garuda –[/b] These are the warriors and fighters of the Gryphons.
They protect the eyrie and hunt game to feed the tribe.
[b]Meeta –[/b] The Meeta are the scouts of the Gryphons. They will
act as spotters for the Garuda, or be the ones to explore
new places more often than not.
[b]Varaghra –[/b] These are the Gryphon priests, and animists. They
are spiritual leaders of the tribe.
[b]Atriah –[/b] The Atriah are the largest Pride among the Gryphons.
They are comprised of all those Gryphons who do not
fall within one of the other prides.
[b]Usirae –[/b] The Usirae are those Gryphons who are able to use
magic. Not quite outcasts, other Gryphons tend to
shy away from them.
[b]PREFERRED LOCATIONS:[/b] Gryphons make their homes in widely spaced
mountain communities called Eyries. The Eyries are extended
villages, spread out over several square miles of mountainside,
or high altitude valley. Gryphons love to sleep under the stars,
but they also shelter themselves from prevailing winds and weather.
In some places Gryphons sleep in tree houses, if they don’t have
higher ground nearby.
[b]CLOTHING & DECORATION:[/b] Gryphons do not wear clothing normally. They
prefer a series of straps and harness on which to hand their gear.
Most will normally have some sort of pack or pouch attached to this
harness in which to carry things. For ceremonial purposes, they will
don flowing robes that do not interfere with their wings. In combat,
Gryphons normally do not wield weapons, their claws often being more
than sufficient for the purpose. However, armor is sometimes worn.
This armor being in the form of plates of rigid leather used to
protect their more vulnerable areas.
[b]DEMEANOR:[/b] The Gryphons are more feline than avian in their approach
to life. They are often sarcastic, sardonic and selfish. But they
are also sensual, affectionate and good company. They are frequent
jokers, regaling listeners with witty, clever and sometimes cruel
humor. Beyond the jokes, Gryphons are a serious and a loyal people,
capable of great depths of passionate responses to many things.
Gryphons make quick and fast friends with people they trust, and
such friendships last for life.
[b]STARTING LANGUAGES:[/b] Rukha (S 6/W 5), one additional language
(either Elu or Tylst) (S 4/W 3)
[b]Note:[/b] The Gryphon Culture may only be taken by character who has a
natural means of flight, not through a spell.