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[HARP] Cyradon
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<blockquote data-quote="Rasyr" data-source="post: 1924964" data-attributes="member: 2855"><p>Yes, Gavin's fiction was excellent. However, due to some changes that had to be made, it is not entirely accurate anymore. However, the basic elements of it still remain.</p><p></p><p>Actually it isn't very complicated, but it CAN be if that is what the GM wants. The basic premise is that the refugees get to explore a brand new land. Due to some of the dangers of the land, the best exploration teams are going to be groups put together for that purpose (i.e. adventuring groups). There are lots of ruins to explore, not only of the main city Belynar, but of other small towns and cities within the Devstation.</p><p></p><p>However, if you belong to a group that likes fighting monsters, there are plenty of those (especially if/when somebody disturbs the constructs and monsters held in stasis under the city (they were used in coliseum games - and stasis was cheaper than feeding/maintaining them)).</p><p></p><p>If you like politically based games, there are opportunities for that as well. There are different factions among both the elves and the Nagazi (and the others as well) which can setup some very complicated dynamics if the GM wants (these will be barely touched upon in the core book, just enough to let you know that they are there)</p><p></p><p>If you like to player trader-types. Lots of opportunies for that as well. The Nagazi love commerce, and there are tons of items under the city of Belynar just waiting to be found, and traded for goods (such as food for survival of the refugees). </p><p></p><p>In short, Cyradon is a place where adventures of all types can be found, IF you want them. It is a setting designed to be one where there are reasons for PCs to go adventuring.</p><p></p><p>Cyradon is land that has just (within the space of a few days) been radically changed due to the arrival of the refugees. Like HARP, Cyradon was designed with campaign flexibility in mind as well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Rasyr, post: 1924964, member: 2855"] Yes, Gavin's fiction was excellent. However, due to some changes that had to be made, it is not entirely accurate anymore. However, the basic elements of it still remain. Actually it isn't very complicated, but it CAN be if that is what the GM wants. The basic premise is that the refugees get to explore a brand new land. Due to some of the dangers of the land, the best exploration teams are going to be groups put together for that purpose (i.e. adventuring groups). There are lots of ruins to explore, not only of the main city Belynar, but of other small towns and cities within the Devstation. However, if you belong to a group that likes fighting monsters, there are plenty of those (especially if/when somebody disturbs the constructs and monsters held in stasis under the city (they were used in coliseum games - and stasis was cheaper than feeding/maintaining them)). If you like politically based games, there are opportunities for that as well. There are different factions among both the elves and the Nagazi (and the others as well) which can setup some very complicated dynamics if the GM wants (these will be barely touched upon in the core book, just enough to let you know that they are there) If you like to player trader-types. Lots of opportunies for that as well. The Nagazi love commerce, and there are tons of items under the city of Belynar just waiting to be found, and traded for goods (such as food for survival of the refugees). In short, Cyradon is a place where adventures of all types can be found, IF you want them. It is a setting designed to be one where there are reasons for PCs to go adventuring. Cyradon is land that has just (within the space of a few days) been radically changed due to the arrival of the refugees. Like HARP, Cyradon was designed with campaign flexibility in mind as well. :D [/QUOTE]
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