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[HARP][HARP Sci-Fi] Anyone Playing? Planning?
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<blockquote data-quote="Zhaleskra" data-source="post: 6450285" data-attributes="member: 20544"><p>As you know from my presence on the ICE forums, I am a fan. None of your poll options quite fit what I'm doing with HARP right now. Here are a few things I have in mind, one of which you may have noticed at ICE:</p><p></p><p>1. Update characters I made for a one shot adventure from HARP Revised to HARP Fantasy. Mostly this means adding 2 floating attribute modifier points and deciding if I want to rearange their modifiers as five out of six characters are Human. For that same reason, it may make me consider replacing their Skill Specialization with Skill Flexibility.</p><p></p><p>2. Update my HARP Interpretation of the ThiefVerse. Make stats for Burricks, either using HARP Revised, or wait for the Bestiary. Revise both Keeper Training packages: if the group has been meant to be unseen, using swords makes little sense.</p><p style="margin-left: 20px">a. Change the Cleric from 1's deity from "The Great Warrior" to "The Master Builder". He'd make a great Hammerite.</p><p></p><p>Other than that, I have two friends who have been making HARP characters, but I don't know *gets slimed* much more than that.</p></blockquote><p></p>
[QUOTE="Zhaleskra, post: 6450285, member: 20544"] As you know from my presence on the ICE forums, I am a fan. None of your poll options quite fit what I'm doing with HARP right now. Here are a few things I have in mind, one of which you may have noticed at ICE: 1. Update characters I made for a one shot adventure from HARP Revised to HARP Fantasy. Mostly this means adding 2 floating attribute modifier points and deciding if I want to rearange their modifiers as five out of six characters are Human. For that same reason, it may make me consider replacing their Skill Specialization with Skill Flexibility. 2. Update my HARP Interpretation of the ThiefVerse. Make stats for Burricks, either using HARP Revised, or wait for the Bestiary. Revise both Keeper Training packages: if the group has been meant to be unseen, using swords makes little sense. [INDENT]a. Change the Cleric from 1's deity from "The Great Warrior" to "The Master Builder". He'd make a great Hammerite.[/INDENT] Other than that, I have two friends who have been making HARP characters, but I don't know *gets slimed* much more than that. [/QUOTE]
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[HARP][HARP Sci-Fi] Anyone Playing? Planning?
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