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HARP has been released!!! (NOT d20!!)
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<blockquote data-quote="Rasyr" data-source="post: 1276350" data-attributes="member: 2855"><p>Hehe... have not seen AU, but from the things I have been told about it, some aspects of it were (it seems to me) based on Rolemaster. Considering that Rolemaster was a huge part of the inspiration for HARP, then some similarity of certain elements may be inevitable.</p><p></p><p>Characters in HARP do not have "hit dice" There is a skill, called Endurance, which is basically where you get your amount of hits from. Each race has its own progression for Endurance (and Power Points - all other skills use a standardized progression). Now, profession does determine the cost of this skill (2 DP per rank if in a Favored Category, 4 DP if not), so that may be a factor in how many hits a character has, but the end result is up to you, as player, to determine by your selection of race, your placement of stats, and how many ranks you purchase.</p><p></p><p></p><p>HARP was designed around two major principles - Flexibility & Simplicity. It was an extremely hard balancing the two, but I think that I managed it.</p><p></p><p>One thing that I forgot to mention in the overview above....</p><p></p><p>Talents: As characters go up in level, they can purchase talents for their character (d20 players may think of these as the HARP version of Feats - though they are not quite the same thing). There is no limit on the number of talents a character may purchase, but since Development Points are used for Talents, Skills, Stat Increases, and Training Packages, among other things, a player must decide upon what he really wants for his character....</p></blockquote><p></p>
[QUOTE="Rasyr, post: 1276350, member: 2855"] Hehe... have not seen AU, but from the things I have been told about it, some aspects of it were (it seems to me) based on Rolemaster. Considering that Rolemaster was a huge part of the inspiration for HARP, then some similarity of certain elements may be inevitable. Characters in HARP do not have "hit dice" There is a skill, called Endurance, which is basically where you get your amount of hits from. Each race has its own progression for Endurance (and Power Points - all other skills use a standardized progression). Now, profession does determine the cost of this skill (2 DP per rank if in a Favored Category, 4 DP if not), so that may be a factor in how many hits a character has, but the end result is up to you, as player, to determine by your selection of race, your placement of stats, and how many ranks you purchase. HARP was designed around two major principles - Flexibility & Simplicity. It was an extremely hard balancing the two, but I think that I managed it. One thing that I forgot to mention in the overview above.... Talents: As characters go up in level, they can purchase talents for their character (d20 players may think of these as the HARP version of Feats - though they are not quite the same thing). There is no limit on the number of talents a character may purchase, but since Development Points are used for Talents, Skills, Stat Increases, and Training Packages, among other things, a player must decide upon what he really wants for his character.... [/QUOTE]
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HARP has been released!!! (NOT d20!!)
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