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HARP Martial Law PDF
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<blockquote data-quote="Crothian" data-source="post: 2249761" data-attributes="member: 232"><p><strong>Martial Law</strong></p><p></p><p>HARP is literally the game of High Adventure Role Playing. Martial Law, the book this review is about, is a HARP supplement. The simple statement to describe Martial Law is this is the book Complete Warrior and Sword and Fist should have been. It is all about fighting and combat and covers it all very nicely given a good amount of descriptions to a lot of different areas. The book is well written and well thought out. It makes one want to play a combat specialist of some type. That is important to me; I want the book to demand to be used. I see some books that are good but they just do not have the excitement in the words and descriptions in the text that adds an extra level to the reading experience and makes it easy to bring over to the gaming table. Martial Law does this for the HARP game. </p><p></p><p> Martial Law is a HARP book by Iron Crown Enterprise or ICE as they are better known. The one hundred page PDF is black and white with color first and last page, the covers of the book. The art and lay out are both good. The pages do have borders on them that can eat a bit of ink but printing them out was not that bad. The book is well book marked and they take a different approach to book marks then I normally see. In Martial Law the book marks are set up like the index with everything in alphabetical order. Normally I see book marks that are set up as like the table of contents so everything is in the order they appear in the book. The index book marks seem more precise as they have about everything book marked but will take a bit of getting used to for anyone like myself used to the other way book marks are done. </p><p></p><p> The book starts with a nice focus on role playing. It gives good recommendation for what races and cultures work with what types of fighting and what they lean towards. It has good information on personalities, professions, what statistics the character might want to have, talents, and equipment. It is really good chapters for beginners and for people just not sure what they want to create characters wise. </p><p></p><p> The book starts strong and just keeps it up. It has some good magical runes, ideas for skills and for unusual skill use, and fighting in different places. It has rules for fighting mounted, flying, in water, maritime combat, shield wall, this book has about everything. </p><p></p><p> On of the impressive things in the book is the table of different types of criticals that it has. The game has critical effects for certain hits and this increases the variety of them. It has cold attacks, electrical attacks and martial arts sweeps and martial arts strikes. There are pages of critical tables of the different types and for different body parts. </p><p></p><p> The book has some good ideas that can be used for other systems but it would really take some work to translate the rules. If one already uses a critical hit system the addition of the table in this book could be useful. This is a very good HARP book though a strong one in their line of books.</p></blockquote><p></p>
[QUOTE="Crothian, post: 2249761, member: 232"] [b]Martial Law[/b] HARP is literally the game of High Adventure Role Playing. Martial Law, the book this review is about, is a HARP supplement. The simple statement to describe Martial Law is this is the book Complete Warrior and Sword and Fist should have been. It is all about fighting and combat and covers it all very nicely given a good amount of descriptions to a lot of different areas. The book is well written and well thought out. It makes one want to play a combat specialist of some type. That is important to me; I want the book to demand to be used. I see some books that are good but they just do not have the excitement in the words and descriptions in the text that adds an extra level to the reading experience and makes it easy to bring over to the gaming table. Martial Law does this for the HARP game. Martial Law is a HARP book by Iron Crown Enterprise or ICE as they are better known. The one hundred page PDF is black and white with color first and last page, the covers of the book. The art and lay out are both good. The pages do have borders on them that can eat a bit of ink but printing them out was not that bad. The book is well book marked and they take a different approach to book marks then I normally see. In Martial Law the book marks are set up like the index with everything in alphabetical order. Normally I see book marks that are set up as like the table of contents so everything is in the order they appear in the book. The index book marks seem more precise as they have about everything book marked but will take a bit of getting used to for anyone like myself used to the other way book marks are done. The book starts with a nice focus on role playing. It gives good recommendation for what races and cultures work with what types of fighting and what they lean towards. It has good information on personalities, professions, what statistics the character might want to have, talents, and equipment. It is really good chapters for beginners and for people just not sure what they want to create characters wise. The book starts strong and just keeps it up. It has some good magical runes, ideas for skills and for unusual skill use, and fighting in different places. It has rules for fighting mounted, flying, in water, maritime combat, shield wall, this book has about everything. On of the impressive things in the book is the table of different types of criticals that it has. The game has critical effects for certain hits and this increases the variety of them. It has cold attacks, electrical attacks and martial arts sweeps and martial arts strikes. There are pages of critical tables of the different types and for different body parts. The book has some good ideas that can be used for other systems but it would really take some work to translate the rules. If one already uses a critical hit system the addition of the table in this book could be useful. This is a very good HARP book though a strong one in their line of books. [/QUOTE]
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