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*Pathfinder & Starfinder
Harpy's Captivating Song
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<blockquote data-quote="Senior Bobo" data-source="post: 1217140" data-attributes="member: 12675"><p>The full quote from the SRD</p><p></p><p></p><p></p><p>So it does say they offer no resistance to the harpies attacks, but also that they take no penalties and that they can defend themselves.</p><p></p><p>I take 'no resistance' to mean that the victim doesn't try to take cover behind his tower shield, cast protective spells, activate a magic item to whisk them away, call for help etc. I suppose you can rule this to mean that a captivated creature is helpless in regards to the harpy, but defends itself againts anyone else who might attack it, but that does turn this effect into a pretty simple 'save or die' ability if you let her coup de grace her victims.</p><p></p><p>Considering the reduction in power to hold person to reduce it's 'save or die' potential duration (which is the type of spell a CR4 party would have at the time they are fighting harpies) and that the song has such a wide AoE I'd say if it rendered targets completely helpless it would be way too powerful for it's CR.</p><p></p><p>So if you say they're helpess I'd agree with the previous poster and send in the plot device.</p><p></p><p>Actually, now that I think of it. Can you perform a full round action (a cdg in this case) and continue to sing? I know the effect lasts for one round after the song stops, so she could cdg one PC, but the others would be free after that.</p></blockquote><p></p>
[QUOTE="Senior Bobo, post: 1217140, member: 12675"] The full quote from the SRD So it does say they offer no resistance to the harpies attacks, but also that they take no penalties and that they can defend themselves. I take 'no resistance' to mean that the victim doesn't try to take cover behind his tower shield, cast protective spells, activate a magic item to whisk them away, call for help etc. I suppose you can rule this to mean that a captivated creature is helpless in regards to the harpy, but defends itself againts anyone else who might attack it, but that does turn this effect into a pretty simple 'save or die' ability if you let her coup de grace her victims. Considering the reduction in power to hold person to reduce it's 'save or die' potential duration (which is the type of spell a CR4 party would have at the time they are fighting harpies) and that the song has such a wide AoE I'd say if it rendered targets completely helpless it would be way too powerful for it's CR. So if you say they're helpess I'd agree with the previous poster and send in the plot device. Actually, now that I think of it. Can you perform a full round action (a cdg in this case) and continue to sing? I know the effect lasts for one round after the song stops, so she could cdg one PC, but the others would be free after that. [/QUOTE]
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Harpy's Captivating Song
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