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<blockquote data-quote="erf_beto" data-source="post: 4476105" data-attributes="member: 47533"><p>I think 4e is great to port Hogwarts Wizards too. I like your classes idea, but I think there could be only one Wizard class, with several Houses working like the warlock pacts: any wizard could cast a spell, but slitheryn's get a bonus with their specialties and so on. Also, you open room for other schools, other than Hogwarts (man, I can't remember the name of Fleur's school - my Potter fu is fading, oh noes!!!). </p><p> </p><p>I like the Future Job/Carreer Paragon Path idea! It will be very fun designing those!But perhaps a Spellscared aproach would be nice too: Heroic Tier, multiclass-only classes that allowed students to specialize (like Neville being really good at Herbology). </p><p> </p><p>My only question is how to implement the different disciplines: Potions, Charms, Divination, Dark Arts... do you make them just fluff for the powers or charge something through the rules (like a skill or feat prereq)? I guess just fluff is okay (in HP6, Harry learned a powerfull curse from a book, just by "reading it aloud", no need to join Death Eaters or such). But I can see "True Sight" as a feat that unlocked access to some Divination spells... or maybe that's just another Paragon Path. </p><p> </p><p>Sounds fun just talking about it!</p></blockquote><p></p>
[QUOTE="erf_beto, post: 4476105, member: 47533"] I think 4e is great to port Hogwarts Wizards too. I like your classes idea, but I think there could be only one Wizard class, with several Houses working like the warlock pacts: any wizard could cast a spell, but slitheryn's get a bonus with their specialties and so on. Also, you open room for other schools, other than Hogwarts (man, I can't remember the name of Fleur's school - my Potter fu is fading, oh noes!!!). I like the Future Job/Carreer Paragon Path idea! It will be very fun designing those!But perhaps a Spellscared aproach would be nice too: Heroic Tier, multiclass-only classes that allowed students to specialize (like Neville being really good at Herbology). My only question is how to implement the different disciplines: Potions, Charms, Divination, Dark Arts... do you make them just fluff for the powers or charge something through the rules (like a skill or feat prereq)? I guess just fluff is okay (in HP6, Harry learned a powerfull curse from a book, just by "reading it aloud", no need to join Death Eaters or such). But I can see "True Sight" as a feat that unlocked access to some Divination spells... or maybe that's just another Paragon Path. Sounds fun just talking about it! [/QUOTE]
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