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<blockquote data-quote="erf_beto" data-source="post: 4480131" data-attributes="member: 47533"><p>Really? 7th year was optional? I don't remember that... <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /> AFAIK, unusual circumstances prevented some characters from attending 7th year. Other than that, I think it was mandatory, wasn't it? Then how do we explain the fact she could always cast spells beyond her year? Book 1, she opens a door with a spell clearly not meant for 1st year students; book 5, she crafts a coin with an Alarm/Curse spell like Voldemort's Dark Mark - wich amazes most students, even older ones; book 7, she could cast several defensive and illusory spells, the same used to hide Hogwarts from detection. Just to name a few. </p><p></p><p>But clearly, Hermione is one of a kind, can't really compare her with 'regular' students, since she's been getting XP from extra curricular activities (though not the "killing monsters and taking their stuff" kinda of XP). We should keep in mind that most PCs are special as well: they are probably going to adventure and use theirs magics in life or death situations that will make them stronger characters in the end. Harry's Patronum spell is a prime example of this. </p><p></p><p>Speaking of wich... how should we handle learning higher level spells? Should we add a mechanic for it, or just say "Harry is a special guy, an NPC or whatever, that's why he could cast a Patronum at level 5"? I'd be fine with number two. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Another topic for discussion: treasure and rewards. Wizards could go dungeon crawling, treasure hunting, but that's not the way the story goes. D&D builds on that assumption, but what does a treasure parcel in HP world look like? These wizards can't even use wands other than their own! Sure there are lots of trinkets, but I don't see gold accumulation as a priority for most wizarding troupes... </p><p></p><p>Well, maybe treasure is a topic that should be left to each DM to ponder himself... but what about XP? Defeating creatures or other wizards, sure, but what about studying books? Most of heroic tier will be spent on libraries and classrooms. Is that free XP? Do we Skill check every class? Solo skill challenge every exam? What if a PC decides to spend his game time in a library (like hermione usually did) "just reading" to gain XP, instead of following the game? (I had this problem when I ran a Mage: the Ascencion campaign - but in there experience is handled differently)</p><p></p><p>I can see this as receiving a base XP every year in school - you're doing your homeworks, attending classes, etc: you must have learned <em>something</em>! Some times, that's enough to level up and get improvements on your stats, spells, skills, etc. In-school adventures, bigger assignments, participation in clubs, etc would be worth XP of their own. By the end of every semester, there's an exam for each class you're taking: a skill challenge that gives you big XP according to number of success/failures you got. </p><p></p><p>Any other ideas?</p></blockquote><p></p>
[QUOTE="erf_beto, post: 4480131, member: 47533"] Really? 7th year was optional? I don't remember that... :-S AFAIK, unusual circumstances prevented some characters from attending 7th year. Other than that, I think it was mandatory, wasn't it? Then how do we explain the fact she could always cast spells beyond her year? Book 1, she opens a door with a spell clearly not meant for 1st year students; book 5, she crafts a coin with an Alarm/Curse spell like Voldemort's Dark Mark - wich amazes most students, even older ones; book 7, she could cast several defensive and illusory spells, the same used to hide Hogwarts from detection. Just to name a few. But clearly, Hermione is one of a kind, can't really compare her with 'regular' students, since she's been getting XP from extra curricular activities (though not the "killing monsters and taking their stuff" kinda of XP). We should keep in mind that most PCs are special as well: they are probably going to adventure and use theirs magics in life or death situations that will make them stronger characters in the end. Harry's Patronum spell is a prime example of this. Speaking of wich... how should we handle learning higher level spells? Should we add a mechanic for it, or just say "Harry is a special guy, an NPC or whatever, that's why he could cast a Patronum at level 5"? I'd be fine with number two. :) Another topic for discussion: treasure and rewards. Wizards could go dungeon crawling, treasure hunting, but that's not the way the story goes. D&D builds on that assumption, but what does a treasure parcel in HP world look like? These wizards can't even use wands other than their own! Sure there are lots of trinkets, but I don't see gold accumulation as a priority for most wizarding troupes... Well, maybe treasure is a topic that should be left to each DM to ponder himself... but what about XP? Defeating creatures or other wizards, sure, but what about studying books? Most of heroic tier will be spent on libraries and classrooms. Is that free XP? Do we Skill check every class? Solo skill challenge every exam? What if a PC decides to spend his game time in a library (like hermione usually did) "just reading" to gain XP, instead of following the game? (I had this problem when I ran a Mage: the Ascencion campaign - but in there experience is handled differently) I can see this as receiving a base XP every year in school - you're doing your homeworks, attending classes, etc: you must have learned [I]something[/I]! Some times, that's enough to level up and get improvements on your stats, spells, skills, etc. In-school adventures, bigger assignments, participation in clubs, etc would be worth XP of their own. By the end of every semester, there's an exam for each class you're taking: a skill challenge that gives you big XP according to number of success/failures you got. Any other ideas? [/QUOTE]
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