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<blockquote data-quote="chimeforest" data-source="post: 4549555" data-attributes="member: 77377"><p><strong>Harry Potter 4e?</strong></p><p></p><p>'Ello everyone,</p><p> </p><p>I just started reading this thread today, and I got to about Sept 27th and I got one of my creative brain-storm-zap things and immediatly started writing it down. </p><p> </p><p>So, here is some of what I thought of. Anything between two question marks mean I am unsure what an exact value should be.</p><p> </p><p>Harry Potter 4e</p><p> </p><p>Class: Wizard</p><p>Class Paths: Gryffindor</p><p>Hufflepuff</p><p>Ravenclaw</p><p>Slytherin</p><p>Feats: Expedient Learing</p><p>Repetitive Practice</p><p>Research</p><p>Cross House Learning</p><p>Quidditch Player</p><p>Quidditch Player Paths: Chaser</p><p>Keeper</p><p>Beater</p><p>Seeker</p><p>Now to explain all that in more detail. Since I am not as familliar with Harry Potter as I once was, I will use DnD Spells as examples.</p><p> </p><p>OK, First to explain Wizard Paths (or if you prefer 'Pacts').</p><p>Paths are which house the character is leans toward, and is not always the house they are placed into. For instance: Neville Longbottom. Neville was placed into Gryffindor,however he learns very much toward Hufflepuff, with how he acts and how he knows so much about herbology. Therefore I would place him in the Hufflepuff Path.</p><p> </p><p>Each path gives you a couple bonuses and access to special spells.</p><p>Most spells are available to everyone, but some are reserved for special paths or people who 'multi-path' (lol). Such as Slytherin and the 'unforgivables'</p><p> </p><p>Examples :</p><p> </p><p><u><strong>Wizard Path Gryffindor:</strong></u></p><p><em>You Like to get into the fight and start courageously blasting your opponents away.</em></p><p>+1 to Attacks on Offinsive Single Target spells (like magic missile)</p><p>+3 to damage with Offinsive Single Target spells</p><p>You can use spells with the keyword 'Gryffindor'</p><p> </p><p><u><strong>Wizard Path Ravenclaw:</strong></u></p><p><em>You have a higher degree of intellect and know that powerful spells placed in the correct spot will help your friends.</em></p><p>+1 to Attacks on Offensive Mulit-Target spells (such as Freezing Cloud ?or Flaming Sphere?)</p><p>+?2? to damage with Offensive Mulit-Target spells</p><p>You can use spells with the keyword 'Ravenclaw'</p><p> </p><p><u><strong>Wizard Path Hufflepuff:</strong></u></p><p><em>You may not be as smart or brave as other people, but when it come to helping out you will never let your friends down.</em></p><p>Replace Ritual Caster with Alchemy</p><p>?+1 to the effects of potions made and hebology checks?</p><p>+1 to Healing spells you cast (Healing Word)</p><p>You can use spells with the keyword 'Hufflepuff'</p><p> </p><p><u><strong>Wizard Path Slytherin:</strong></u></p><p><em>You know that true power belongs to those who are unafraid to use it. A weekened opponent is a good one. A dead one is even better.</em></p><p>+1 to effects of cursing and spells which inflict psychic dammage.(Eyebite)</p><p>+1 to sneak checks if you are doing somthing dastardly or evil.</p><p>On a sucessful hit you may decide to inflict +1 ongoing non-stacking damage (save ends)</p><p>You can use spells with the keyword 'Slytherin'</p><p> </p><p>Well, those are what I have so far with Paths. I kind of just added some stuff to them as I typed. . . Oh well. Anyway, what these paths still need are some balancing out and deciding which spells are super special to which paths. and also which spells to adapt into HP from DnD, because I don't think there are enough HP spells to to go around . . . not to lvl 30 at least.</p><p> </p><p>Oh, and one more note on this subject, I decided to use Alchemy for potion making, so eventualy there will need to be lists of potions that can be made and what is needed to make them . . . etc.</p><p> </p><p>Ok, Now to the Second part of my BrainStorm: Feats</p><p> </p><p><u><strong>Expedient Learing:</strong></u></p><p><em>You are incredibly gifted or smart, and you can learn spells beyond your years.</em></p><p>Learn a spell which is ?1-2? levels above your current Level.</p><p> </p><p><u><strong>Repetitive Practice:</strong></u></p><p><em>You have Practiced a spell so many times that you now can cast it with less effort.</em></p><p>You can now cast a spell once more per day or encounter then you used to. You may take this feat mulitpule times, However you can not excede ?+2? times more with the same spell. You must already know the spell you chose, and it must be your current level or lower.</p><p> </p><p><u><strong>Research:</strong></u></p><p><em>You have spent hours in the Magical Library, and just now found the formula that you need.</em></p><p>Add a Potion(Alchemy) or Ritual of your level or lower to your Potions or Ritual book.</p><p> </p><p><u><strong>Cross House Learning:</strong></u></p><p><em>You have spend time with members of anouther house and learned a secret or two.</em></p><p>Learn a spell which is at least ?1-3? levels lower than you current level and which has a keyword of a different path then you.</p><p> </p><p>These are the main feats which I have created (I will explain the Quidditch ones later). At first they started out as one feat, then I divided them into 3, then 4 feats. I made these feats to explain some of the questions brought up earlier in this thread. How does Hermione know advanced spells? : Expedient Learing. How does 'He-Who-Must-Not-Be-Named' (lol) able to use the ?daily or encounter? spell 'Avada Kedavra' like crazy? : Repetitive Practice.</p><p> </p><p>As for the Quidditch Player feat. I read the descrtption at the begining of this thread about quidditch, and it sounded a little . . boring (no offence intended). I thought it would be more fun if the players actually played out the game on a battle feild (or 'Quidditch feild') with peices and grids and everything. The players would take the feat and gain a path in quidditch (much like the class paths). Players chose a path, get a bonus or two to a skill and be able to use special 'quidditch powers' that belong to their path and also use 'powers' which all quidditch players can use. </p><p> </p><p>When a player plays a game they use the 'powers' and make skill checks against their opponents. Powers would be things like 'Dodge Bludger' and 'Quick Turn'. Special Powers would be like 'Spot Snitch', 'Hit Bludger', 'Toss Quaffle', and 'Block Quaffle'. </p><p> </p><p>Of course, flying would have different physics than walking, and I have most(some) of it figured out in my head, and I will descripe all the Quidditch stuff later, I hav'nt written that much down, and I need to do that now before i forget it, and my brainstorm vanishes.</p><p> </p><p>Feel free to comment and ask questtions. Just don't be to critical, I just thought of all of this today in a matter of hours and it stills has a few, . . . ok, it have several holes in it XD.</p><p> </p><p>I hope this counts as a 'Bump'. and I apologize for any spelling or grammar errors have I made.</p><p> </p><p>Sincerly,</p><p>Chimeforest</p></blockquote><p></p>
[QUOTE="chimeforest, post: 4549555, member: 77377"] [b]Harry Potter 4e?[/b] 'Ello everyone, I just started reading this thread today, and I got to about Sept 27th and I got one of my creative brain-storm-zap things and immediatly started writing it down. So, here is some of what I thought of. Anything between two question marks mean I am unsure what an exact value should be. Harry Potter 4e Class: Wizard Class Paths: Gryffindor Hufflepuff Ravenclaw Slytherin Feats: Expedient Learing Repetitive Practice Research Cross House Learning Quidditch Player Quidditch Player Paths: Chaser Keeper Beater Seeker Now to explain all that in more detail. Since I am not as familliar with Harry Potter as I once was, I will use DnD Spells as examples. OK, First to explain Wizard Paths (or if you prefer 'Pacts'). Paths are which house the character is leans toward, and is not always the house they are placed into. For instance: Neville Longbottom. Neville was placed into Gryffindor,however he learns very much toward Hufflepuff, with how he acts and how he knows so much about herbology. Therefore I would place him in the Hufflepuff Path. Each path gives you a couple bonuses and access to special spells. Most spells are available to everyone, but some are reserved for special paths or people who 'multi-path' (lol). Such as Slytherin and the 'unforgivables' Examples : [U][B]Wizard Path Gryffindor:[/B][/U] [I]You Like to get into the fight and start courageously blasting your opponents away.[/I] +1 to Attacks on Offinsive Single Target spells (like magic missile) +3 to damage with Offinsive Single Target spells You can use spells with the keyword 'Gryffindor' [U][B]Wizard Path Ravenclaw:[/B][/U] [I]You have a higher degree of intellect and know that powerful spells placed in the correct spot will help your friends.[/I] +1 to Attacks on Offensive Mulit-Target spells (such as Freezing Cloud ?or Flaming Sphere?) +?2? to damage with Offensive Mulit-Target spells You can use spells with the keyword 'Ravenclaw' [U][B]Wizard Path Hufflepuff:[/B][/U] [I]You may not be as smart or brave as other people, but when it come to helping out you will never let your friends down.[/I] Replace Ritual Caster with Alchemy ?+1 to the effects of potions made and hebology checks? +1 to Healing spells you cast (Healing Word) You can use spells with the keyword 'Hufflepuff' [U][B]Wizard Path Slytherin:[/B][/U] [I]You know that true power belongs to those who are unafraid to use it. A weekened opponent is a good one. A dead one is even better.[/I] +1 to effects of cursing and spells which inflict psychic dammage.(Eyebite) +1 to sneak checks if you are doing somthing dastardly or evil. On a sucessful hit you may decide to inflict +1 ongoing non-stacking damage (save ends) You can use spells with the keyword 'Slytherin' Well, those are what I have so far with Paths. I kind of just added some stuff to them as I typed. . . Oh well. Anyway, what these paths still need are some balancing out and deciding which spells are super special to which paths. and also which spells to adapt into HP from DnD, because I don't think there are enough HP spells to to go around . . . not to lvl 30 at least. Oh, and one more note on this subject, I decided to use Alchemy for potion making, so eventualy there will need to be lists of potions that can be made and what is needed to make them . . . etc. Ok, Now to the Second part of my BrainStorm: Feats [U][B]Expedient Learing:[/B][/U] [I]You are incredibly gifted or smart, and you can learn spells beyond your years.[/I] Learn a spell which is ?1-2? levels above your current Level. [U][B]Repetitive Practice:[/B][/U] [I]You have Practiced a spell so many times that you now can cast it with less effort.[/I] You can now cast a spell once more per day or encounter then you used to. You may take this feat mulitpule times, However you can not excede ?+2? times more with the same spell. You must already know the spell you chose, and it must be your current level or lower. [U][B]Research:[/B][/U] [I]You have spent hours in the Magical Library, and just now found the formula that you need.[/I] Add a Potion(Alchemy) or Ritual of your level or lower to your Potions or Ritual book. [U][B]Cross House Learning:[/B][/U] [I]You have spend time with members of anouther house and learned a secret or two.[/I] Learn a spell which is at least ?1-3? levels lower than you current level and which has a keyword of a different path then you. These are the main feats which I have created (I will explain the Quidditch ones later). At first they started out as one feat, then I divided them into 3, then 4 feats. I made these feats to explain some of the questions brought up earlier in this thread. How does Hermione know advanced spells? : Expedient Learing. How does 'He-Who-Must-Not-Be-Named' (lol) able to use the ?daily or encounter? spell 'Avada Kedavra' like crazy? : Repetitive Practice. As for the Quidditch Player feat. I read the descrtption at the begining of this thread about quidditch, and it sounded a little . . boring (no offence intended). I thought it would be more fun if the players actually played out the game on a battle feild (or 'Quidditch feild') with peices and grids and everything. The players would take the feat and gain a path in quidditch (much like the class paths). Players chose a path, get a bonus or two to a skill and be able to use special 'quidditch powers' that belong to their path and also use 'powers' which all quidditch players can use. When a player plays a game they use the 'powers' and make skill checks against their opponents. Powers would be things like 'Dodge Bludger' and 'Quick Turn'. Special Powers would be like 'Spot Snitch', 'Hit Bludger', 'Toss Quaffle', and 'Block Quaffle'. Of course, flying would have different physics than walking, and I have most(some) of it figured out in my head, and I will descripe all the Quidditch stuff later, I hav'nt written that much down, and I need to do that now before i forget it, and my brainstorm vanishes. Feel free to comment and ask questtions. Just don't be to critical, I just thought of all of this today in a matter of hours and it stills has a few, . . . ok, it have several holes in it XD. I hope this counts as a 'Bump'. and I apologize for any spelling or grammar errors have I made. Sincerly, Chimeforest [/QUOTE]
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