Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Harry Potter 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="chimeforest" data-source="post: 4550852" data-attributes="member: 77377"><p>I am glad that you like what I wrote so much <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />. and here come the next part.</p><p> </p><p>Basic Quidditch Rules.</p><p> </p><p>The Basics</p><p> </p><p>Maps:</p><p>Top View</p><p>Side View</p><p> </p><p>Equiptment:</p><p>Brooms</p><p>Quaffle</p><p>Bludgers</p><p>Golden Snitch</p><p> </p><p>Quidditch Paths:</p><p>Chaser</p><p>Beater</p><p>Keeper</p><p>Seeker</p><p> </p><p>Quidditch Moves:</p><p>Overview</p><p>Moves for All</p><p>Moves for the Chaser</p><p>Moves for the Beater</p><p>Moves for the Keeper</p><p>Moves for the Seeker</p><p> </p><p> </p><p>THE BASICS:</p><p> </p><p>Quidditch, as we all know, is the facinating sport of wizards and witches. It is played in the air with many spectactular and dangeous moves. So how would we go about changing this awesome sport into a DnD combat? </p><p> </p><p>Simple: (or maybe not so simple) </p><p> </p><p>First the players of the game would have to aquire brooms.</p><p>Second they would have to spend a feat on the Quidditch Player feat in order to learn how to fly on a broom.</p><p>Thirdly, After they get the feat they automaticly learn the basic moves and gain ?5 to 10? Quidditch Points to spend on Quidditch Moves.</p><p>Next they set up the 2 playing field maps. one to track where they are on the field and a smaller one to show how high they are off the ground.</p><p>The final step it to play the game! the Players vs. the NPC's of the DM. The players will use the Moves that they learned to fly around the field and score points (and hopefully spot the snitch)</p><p> </p><p>A quick note on Quidditch Points. Quidditch points are used to gain Quidditch Moves. The more advanced the Move, the higher the cost.</p><p>When you first get the Quidditch feat you are given ?5 to 10? Quidditch points to spend on Moves. You gain more Points by flying on your broomstick, practicing Quidditch, Playing Quidditch and (at the GM's choice) Reading a very informative book on Quidditch. More Points will be given for winning the Game then losing. More Points for playing and Game over just practising > Just flying > reading > etc.</p><p> </p><p>THE MAPS:</p><p>As I said before, In order to play Quidditch properly you will need one Big Map to mark where you are on the feild and one Smaller one to mark how high you are off the ground. I will try to explain how they look. However, since I haven't had the time to prepair a picture, I will do the best I can with words.</p><p> </p><p>Top View:</p><p>This map will be about 15x30 to 15x40 grid squares in size. It will mark where all the players, the Bludgers, and the Quaffle are located from an above view(much like most of the DnD maps). Also if a Seeker has spotted the Snitch it will be on the map.</p><p> </p><p>Side View:</p><p>This map will be about 6 to 10 squares high and 5 to 10 squares across. It will show every thing that the top maps shows, except from the side to show how high the players are off the ground.</p><p>This map could easily be replaced by somthing else, but this method seems easier to me.</p><p> </p><p>EQUIPTMENT:</p><p> </p><p>Brooms:</p><p> </p><p>In order to play the game, Every player must have a broom to fly on. And not all Brooms are alike. Special brand new Brooms will give the players special bonuses like +1 to base movement, +3 to dodging, or +2 to catching , etc. Older brooms(like those owned by the school) will have little or no bonuses.</p><p> </p><p>Quaffle:</p><p> </p><p>The Quaffle is basicly like a regular soccer or basket ball, it has little or no magical properties, and the players pass, throw and steal it from and between other players.</p><p> </p><p>Bludger:</p><p> </p><p>The Bludgers differ from the Quaffle in that they like to hit people, Hard. They are magiced and therefore they seem to take on personalities, and the GM should play them as such. Bludgers for the purpose of this format of the game will have their own stats just like a DnD monster. This will also include special Moves like 'Hit Player' and such.</p><p> </p><p>The Golden Snitch: *incert sparklies, glittery lights, and heavenly voices here*</p><p> </p><p>If the bludgers could be compared to Smashing Orges(or such) then the Snitch would be fair elven nobel, arch or magician. The Golden Snitch has even more personality then the bludgers. It flys around the field taunting and teasing the seekers with its swift glittery movements. The Snitch will have it's own stats and powers. Powers will include things like "Quick Dive" and 'Tease Seeker'</p><p> </p><p>Anouther note about the Snitch. It is not placed on the board at the beginning of the game. It is placed only on the board after a seeker has made a sucessful spot check of DC?20 or 25?</p><p> </p><p>QUIDDITCH PATHS:</p><p> </p><p>These are just a few ideas about each path. They still needs some editing done to it.</p><p> </p><p><u><strong>The Chaser:</strong></u></p><p><em>It is your goal to get to the quaffle into one of the hoops. You are best at throwing, and worst at dodging.</em></p><p>Three Chasers per team.</p><p>+2 to Throw or Toss</p><p>-2 to Dodge</p><p>You can use Powers the the keyword 'Chaser'</p><p> </p><p><u><strong>The Beater:</strong></u></p><p><em>You must defend your team from the relentless onslot of the Bludgers, while attempting to hit your opponents.</em></p><p>2 Beaters per team</p><p>+2 to Hiting</p><p>-2 to Turning</p><p>You can use Powers the the keyword 'Beater'</p><p> </p><p><strong><u>The Keeper</u></strong></p><p><em>It is your solem duty to guard the Hoops at your end of the field.</em></p><p>1 Keeper per team.</p><p>+2 to ?Catching?</p><p>-2 to Diving</p><p>You can use Powers the the keyword 'Keeper'</p><p> </p><p><strong><u>The Seeker</u></strong></p><p><em>You must find, chase, and catch the Golden Snitch before the other Seeker can.</em></p><p><em>one seeker per team.</em></p><p><em>+2 to chasing</em></p><p><em>-2 to ?Hitting?</em></p><p>You can use Powers the the keyword 'Seeker'</p><p> </p><p>QUIDDITCH MOVES:</p><p> </p><p>Overview:</p><p>Quidditch Moves are everying thing you can go on a broomstick. They are gained be spending Quidditch Points. They are divided up Path, Use amount and also by Action. Paths options are : Everyone, Chasers Only, Beaters Only, Keepers only and Seekers only. Use Amount options are At will and Encounter. Action options are divided up by Standard, Movement and Minor. In Quidditch I am now stating that durning the game you can not trade between these. I know it goes against DnD Rules, and I may change it later, but for right now for this game it just makes it sence to me. I also believe that it will make it more playable and interesting.</p><p> </p><p>Now for a list of the actual Moves. I will only list them right now, because to explain them in detail requires a picture. (Which I have not had time to make, so I will post them at a later date.)</p><p> </p><p>Moves for All:</p><p>Fly Forward</p><p>Vertical Flying</p><p>Regular Turn</p><p>Dodge Bludger</p><p>Quick Turn</p><p>Side Turn</p><p>Turn About</p><p>Vertcal Angle</p><p>Scoop</p><p>Dive</p><p>Death Dive</p><p>Boost</p><p>Super Boost</p><p>Broom Afinity</p><p> </p><p>Moves for Chasers:</p><p>Catch Quaffle</p><p>Throw Quaffle</p><p>Steal Quaffle</p><p> </p><p>Moves for Beaters:</p><p>Hit Bludger</p><p>Aim</p><p>Power Hit</p><p> </p><p>Movers for Keepers:</p><p>Block Quaffle</p><p>Knock Quaffle</p><p>Passing Hit Quaffle</p><p> </p><p>Moves for Seekers:</p><p>Catch Snitch</p><p>Spot Snitch</p><p>Bluff Snitch</p><p> </p><p>This list is sure to grow, move, expande and change as more moves are added. (Pictures to come soon)</p><p> </p><p>Well, I guess this is all I have to add right now.</p><p>If any of you have any ideas for Spells, Rituals, Potions, Quidditch, etc. Please post them, I can't do this all myself XD, and frankly I think it would turn out 100% better if we all put our brains together <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />.</p><p> </p><p>Talk to you all later.</p><p> </p><p>Sincerely,</p><p>Chimeforest</p><p> </p><p>Wow, 2-3 hours of typing this on the computer . . . I finish it Now.</p></blockquote><p></p>
[QUOTE="chimeforest, post: 4550852, member: 77377"] I am glad that you like what I wrote so much :D. and here come the next part. Basic Quidditch Rules. The Basics Maps: Top View Side View Equiptment: Brooms Quaffle Bludgers Golden Snitch Quidditch Paths: Chaser Beater Keeper Seeker Quidditch Moves: Overview Moves for All Moves for the Chaser Moves for the Beater Moves for the Keeper Moves for the Seeker THE BASICS: Quidditch, as we all know, is the facinating sport of wizards and witches. It is played in the air with many spectactular and dangeous moves. So how would we go about changing this awesome sport into a DnD combat? Simple: (or maybe not so simple) First the players of the game would have to aquire brooms. Second they would have to spend a feat on the Quidditch Player feat in order to learn how to fly on a broom. Thirdly, After they get the feat they automaticly learn the basic moves and gain ?5 to 10? Quidditch Points to spend on Quidditch Moves. Next they set up the 2 playing field maps. one to track where they are on the field and a smaller one to show how high they are off the ground. The final step it to play the game! the Players vs. the NPC's of the DM. The players will use the Moves that they learned to fly around the field and score points (and hopefully spot the snitch) A quick note on Quidditch Points. Quidditch points are used to gain Quidditch Moves. The more advanced the Move, the higher the cost. When you first get the Quidditch feat you are given ?5 to 10? Quidditch points to spend on Moves. You gain more Points by flying on your broomstick, practicing Quidditch, Playing Quidditch and (at the GM's choice) Reading a very informative book on Quidditch. More Points will be given for winning the Game then losing. More Points for playing and Game over just practising > Just flying > reading > etc. THE MAPS: As I said before, In order to play Quidditch properly you will need one Big Map to mark where you are on the feild and one Smaller one to mark how high you are off the ground. I will try to explain how they look. However, since I haven't had the time to prepair a picture, I will do the best I can with words. Top View: This map will be about 15x30 to 15x40 grid squares in size. It will mark where all the players, the Bludgers, and the Quaffle are located from an above view(much like most of the DnD maps). Also if a Seeker has spotted the Snitch it will be on the map. Side View: This map will be about 6 to 10 squares high and 5 to 10 squares across. It will show every thing that the top maps shows, except from the side to show how high the players are off the ground. This map could easily be replaced by somthing else, but this method seems easier to me. EQUIPTMENT: Brooms: In order to play the game, Every player must have a broom to fly on. And not all Brooms are alike. Special brand new Brooms will give the players special bonuses like +1 to base movement, +3 to dodging, or +2 to catching , etc. Older brooms(like those owned by the school) will have little or no bonuses. Quaffle: The Quaffle is basicly like a regular soccer or basket ball, it has little or no magical properties, and the players pass, throw and steal it from and between other players. Bludger: The Bludgers differ from the Quaffle in that they like to hit people, Hard. They are magiced and therefore they seem to take on personalities, and the GM should play them as such. Bludgers for the purpose of this format of the game will have their own stats just like a DnD monster. This will also include special Moves like 'Hit Player' and such. The Golden Snitch: *incert sparklies, glittery lights, and heavenly voices here* If the bludgers could be compared to Smashing Orges(or such) then the Snitch would be fair elven nobel, arch or magician. The Golden Snitch has even more personality then the bludgers. It flys around the field taunting and teasing the seekers with its swift glittery movements. The Snitch will have it's own stats and powers. Powers will include things like "Quick Dive" and 'Tease Seeker' Anouther note about the Snitch. It is not placed on the board at the beginning of the game. It is placed only on the board after a seeker has made a sucessful spot check of DC?20 or 25? QUIDDITCH PATHS: These are just a few ideas about each path. They still needs some editing done to it. [U][B]The Chaser:[/B][/U] [I]It is your goal to get to the quaffle into one of the hoops. You are best at throwing, and worst at dodging.[/I] Three Chasers per team. +2 to Throw or Toss -2 to Dodge You can use Powers the the keyword 'Chaser' [U][B]The Beater:[/B][/U] [I]You must defend your team from the relentless onslot of the Bludgers, while attempting to hit your opponents.[/I] 2 Beaters per team +2 to Hiting -2 to Turning You can use Powers the the keyword 'Beater' [B][U]The Keeper[/U][/B] [I]It is your solem duty to guard the Hoops at your end of the field.[/I] 1 Keeper per team. +2 to ?Catching? -2 to Diving You can use Powers the the keyword 'Keeper' [B][U]The Seeker[/U][/B] [I]You must find, chase, and catch the Golden Snitch before the other Seeker can.[/I] [I]one seeker per team.[/I] [I]+2 to chasing[/I] [I]-2 to ?Hitting?[/I] You can use Powers the the keyword 'Seeker' QUIDDITCH MOVES: Overview: Quidditch Moves are everying thing you can go on a broomstick. They are gained be spending Quidditch Points. They are divided up Path, Use amount and also by Action. Paths options are : Everyone, Chasers Only, Beaters Only, Keepers only and Seekers only. Use Amount options are At will and Encounter. Action options are divided up by Standard, Movement and Minor. In Quidditch I am now stating that durning the game you can not trade between these. I know it goes against DnD Rules, and I may change it later, but for right now for this game it just makes it sence to me. I also believe that it will make it more playable and interesting. Now for a list of the actual Moves. I will only list them right now, because to explain them in detail requires a picture. (Which I have not had time to make, so I will post them at a later date.) Moves for All: Fly Forward Vertical Flying Regular Turn Dodge Bludger Quick Turn Side Turn Turn About Vertcal Angle Scoop Dive Death Dive Boost Super Boost Broom Afinity Moves for Chasers: Catch Quaffle Throw Quaffle Steal Quaffle Moves for Beaters: Hit Bludger Aim Power Hit Movers for Keepers: Block Quaffle Knock Quaffle Passing Hit Quaffle Moves for Seekers: Catch Snitch Spot Snitch Bluff Snitch This list is sure to grow, move, expande and change as more moves are added. (Pictures to come soon) Well, I guess this is all I have to add right now. If any of you have any ideas for Spells, Rituals, Potions, Quidditch, etc. Please post them, I can't do this all myself XD, and frankly I think it would turn out 100% better if we all put our brains together :D. Talk to you all later. Sincerely, Chimeforest Wow, 2-3 hours of typing this on the computer . . . I finish it Now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Harry Potter 4e
Top