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<blockquote data-quote="d2OKC" data-source="post: 5887086" data-attributes="member: 97351"><p>Mengu, you're right about the naming thing. I should have mentioned earlier, my planning process is a bit strange, probably. Especially with a new game like this, I like to kind of conceptualize how the game will go down before hand, and part of that is having names for the characters. I'll almost definitely leave the name slot blank for them, so they can do that on their own. It's a pretty important thing for the player, I agree. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>And, the biggest problem is that a planning session won't really be a possibility. One of the players will only be in town for a day or two, and that's really the reason we're doing this, for her benefit. I could possibly swing an evening where the rest of the group gets together, but I'll probably just wait and just do it all at once. I like the suggestion, though.</p><p> </p><p>I think this will be a challenge for all involved, which is kind of exciting. For the new players, obviously, it will be learning a new system and how things work. For the more experienced players, it will be more about letting things go and just having fun - and my group is a pretty RAW group. We tend to do things exactly as written out, so this will be interesting to see how they handle it.</p><p> </p><p>Anyway, again, thanks for the help, everyone. It's still a few weeks away, but I'll let you know how it goes afterward, for sure.</p></blockquote><p></p>
[QUOTE="d2OKC, post: 5887086, member: 97351"] Mengu, you're right about the naming thing. I should have mentioned earlier, my planning process is a bit strange, probably. Especially with a new game like this, I like to kind of conceptualize how the game will go down before hand, and part of that is having names for the characters. I'll almost definitely leave the name slot blank for them, so they can do that on their own. It's a pretty important thing for the player, I agree. :) And, the biggest problem is that a planning session won't really be a possibility. One of the players will only be in town for a day or two, and that's really the reason we're doing this, for her benefit. I could possibly swing an evening where the rest of the group gets together, but I'll probably just wait and just do it all at once. I like the suggestion, though. I think this will be a challenge for all involved, which is kind of exciting. For the new players, obviously, it will be learning a new system and how things work. For the more experienced players, it will be more about letting things go and just having fun - and my group is a pretty RAW group. We tend to do things exactly as written out, so this will be interesting to see how they handle it. Anyway, again, thanks for the help, everyone. It's still a few weeks away, but I'll let you know how it goes afterward, for sure. [/QUOTE]
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