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Harry Potter and the skill-based magic system
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<blockquote data-quote="Saeviomagy" data-source="post: 1883125" data-attributes="member: 5890"><p>At a guess:</p><p></p><p>A skill for each 'school' of magic, including stuff like making potions and the like.</p><p></p><p>The skill roll is what determines success or failure.</p><p></p><p>The degree of the skill roll determines caster level (kinda like use magic device).</p><p></p><p>Taking 10 on spells is allowed in non-stressful situations.</p><p></p><p>There is a feat that allows taking 10 on a particular area of magic in stressful situations.</p><p></p><p>Thus, when you're limited in feats, you must choose between the ability to take 10 on the spell, or the ability to get skill focus on that school and therefore potentially succeed more often, or create a more powerful effect.</p><p></p><p>I'd suggest we also say that the ability to use magic at all is a feat's worth, achievable only at 1st level. And no - that doesn't mean using magic only needs a single feat. You still need skill ranks, a high appropriate stat (I'd suggest wisdom or charisma - intelligence already factors in when it comes to skill points) and supporting feats.</p><p></p><p>Spell DCs are set such that at a particular level, only those with very high attributes (or focus in the school) will be able to achieve them when taking 10.</p><p></p><p>Hence, when everyone's level 1, ron (with his relatively low relevant stat) has a maximum of 14 if he takes 10.</p><p></p><p>Hermione has a maximum of (say) 18 taking 10.</p><p></p><p>Ron must roll, hermione executes flawlessly.</p><p></p><p>Aim the roll such that hermione will succeed at 0 level spells (and could potentially succeed at more difficult spells). Say we make it a DC of 15 + spell difficulty.</p><p></p><p>We could even make the spell difficulty variable (alohamora for instance may be a trivial spell (difficulty 0) if the thing is merely closed, but almost impossible (difficulty 20) if it's a full-blown safe)</p><p></p><p>Presumably there are penalties for a sufficiently large failure. Say if you roll a 1 and fail, or if you fail the spell by more than a certain amount.</p><p></p><p>Finally - having non-magical abilities can be represented by the fact that you no longer need to take wizard class levels to be a wizard.</p><p></p><p>So for instance crabbe and goyle are fighters with the appropriate magic feat and skill ranks. Which explains why they're not the greatest wizards.</p><p></p><p>Hermione probably has the 'lots of skill points and nothing else' class.</p><p></p><p>Ron... dunno.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1883125, member: 5890"] At a guess: A skill for each 'school' of magic, including stuff like making potions and the like. The skill roll is what determines success or failure. The degree of the skill roll determines caster level (kinda like use magic device). Taking 10 on spells is allowed in non-stressful situations. There is a feat that allows taking 10 on a particular area of magic in stressful situations. Thus, when you're limited in feats, you must choose between the ability to take 10 on the spell, or the ability to get skill focus on that school and therefore potentially succeed more often, or create a more powerful effect. I'd suggest we also say that the ability to use magic at all is a feat's worth, achievable only at 1st level. And no - that doesn't mean using magic only needs a single feat. You still need skill ranks, a high appropriate stat (I'd suggest wisdom or charisma - intelligence already factors in when it comes to skill points) and supporting feats. Spell DCs are set such that at a particular level, only those with very high attributes (or focus in the school) will be able to achieve them when taking 10. Hence, when everyone's level 1, ron (with his relatively low relevant stat) has a maximum of 14 if he takes 10. Hermione has a maximum of (say) 18 taking 10. Ron must roll, hermione executes flawlessly. Aim the roll such that hermione will succeed at 0 level spells (and could potentially succeed at more difficult spells). Say we make it a DC of 15 + spell difficulty. We could even make the spell difficulty variable (alohamora for instance may be a trivial spell (difficulty 0) if the thing is merely closed, but almost impossible (difficulty 20) if it's a full-blown safe) Presumably there are penalties for a sufficiently large failure. Say if you roll a 1 and fail, or if you fail the spell by more than a certain amount. Finally - having non-magical abilities can be represented by the fact that you no longer need to take wizard class levels to be a wizard. So for instance crabbe and goyle are fighters with the appropriate magic feat and skill ranks. Which explains why they're not the greatest wizards. Hermione probably has the 'lots of skill points and nothing else' class. Ron... dunno. [/QUOTE]
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